Related Issues (20)
- Vulkan Swapchain and Submit Synchronization Incorrect HOT 3
- `wgpu-core` submission tracking fails to avoid resource management overhead HOT 1
- Strange discoloring when using msaa on Windows with Vulkan HOT 2
- Atomics and Scalars are collapsed to the same LocalType HOT 2
- Crash compiling and using HLSL shaders HOT 2
- `wgpu-core` contains deadlocks
- Add support for transfer queues so assets can be loaded concurrently with rendering. HOT 4
- Update inter-stage interface validation to follow spec
- Add tvOS support HOT 2
- createBindGroup accepts textures from different device HOT 6
- [core] Deadlock involving five locks
- Device::create_buffer_init() provides no indication that the buffer is only filled with use of Queue::submit() HOT 2
- Naga (Metal conversion) crash if we use "vertex" variable name in VertexOutput HOT 1
- Automatically select minimum limits for a specific platform HOT 2
- 59 tests failing on Dx12/Microsoft Basic Render Driver with Invalid access to memory location HOT 1
- [core] Deadlock involving three locks
- Panic when taking the address of a struct within a struct HOT 1
- [naga] ValidationError after processing pipeline constants on a SPIR-V from rust-gpu
- 10-bit color support on Linux (No HDR) HOT 1
- Lock analysis is not prepared to handle SnatchLock usage HOT 4
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