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License: Other
Simon Tatham's Portable Puzzle Collection
License: Other
This is the README accompanying the source code to Simon Tatham's puzzle collection. The collection's web site is at <http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>. If you've obtained the source code by downloading a .tar.gz archive from the Puzzles web site, you should find several Makefiles in the source code. However, if you've checked the source code out from the Puzzles Subversion repository, you won't find the Makefiles: they're automatically generated by `mkfiles.pl', so run that to create them. The Makefiles include: - `Makefile' should work under GNU make on Linux, provided you have GTK installed to compile and link against. It builds GTK binaries of the puzzle games. - `Makefile.vc' should work under MS Visual C++ on Windows. - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate tweaks and setting of TOOLPATH, it should work for both compiling on Windows and cross-compiling on Unix. - `Makefile.osx' should work under Mac OS X, provided the Xcode tools are installed. It builds a single monolithic OS X application capable of running any of the puzzles, or even more than one of them at a time. - `Makefile.wce' should work under MS eMbedded Visual C++ on Windows and the Pocket PC SDK; it builds Pocket PC binaries. Many of these Makefiles build a program called `nullgame' in addition to the actual game binaries. This program doesn't do anything; it's just a template for people to start from when adding a new game to the collection, and it's compiled every time to ensure that it _does_ compile and link successfully (because otherwise it wouldn't be much use as a template). Once it's built, you can run it if you really want to (but it's very boring), and then you should ignore it. DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes back to the maintainer. The makefiles are generated automatically by the Perl script `mkfiles.pl' from the file `Recipe' and the various .R files. If you need to change the makefiles as part of a patch, you should change Recipe, *.R, and/or mkfiles.pl. The manual is provided in Windows Help format for the Windows build; in text format for anyone who needs it; and in HTML for the Mac OS X application and for the web site. It is generated from a Halibut source file (puzzles.but), which is the preferred form for modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at <http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.
I’d like to request an action for the Tents game, that would mark every square that are not next to a tree as empty, cause it’s trivial that no tents can go there, but on larger sizes it an be a chore to manually mark them all up. Fields that have a tree next to them (orthogonally) would not be marked even in rows or columns with 0 tents of course, only fields that can not orthogonally next to a tree.
I love this open source game package, thanks for maintaining it!
The Android version of Tatham’s Puzzle Games has a little control panel inside each game that enables toggling the functions of short and long click during game play. Could you implement that in the iOS version? For games that call for lots of long clicks, this feature makes them much more playable.
I cannot make a circle in the leftmost column in the singles game (12 tricky). This worked on Android phone but not iPhone.
My system: iOS 15.2.1
App version: 1.3.2.1
Original Revision: f1e68fb
Downloaded from Apple app store a few days ago
This bug report is about the right click sound played by the long tap action which simulates right click. To reproduce, open a new game of Mines, and perform a long tap on any square of the board. (Or pretty much at any time in any game, that's just one example.)
My phone has two volume controls: media and ringer. Media volume is in the control center which is accessed by swiping down from the top right. Ringer volume is in settings -> sound and haptics -> Ringer and alerts. Typically, ringer volume determines the playback volume of ringer and alerts while media volume controls the volume of video playback, music, and games.
The expected behavior is for games to use the media volume to for the long tap sound. The actual behavior is that this app uses the ringer volume. This means that in order to hear the long tap sound clearly (it is a very faint sound and very important for gameplay) I need to turn my ringer volume all the way up, and then my phone rings loudly if I get a call.
Glad to provide more details if needed, thanks for maintaining this package :)
Cheers,
When pushing key kombo Strg+S several times you need to push also several times to undo. I think once should be enough because you cant solve it more than once and after that one undo should be enough.
Thanks,
Could you please merge in the newest games Mosaic and Palisade from upstream?
I’ve been internally working on a rewrite of this puzzles app over to Swift as a learning + passion project for myself. My aim is to add a few features that id like to have in the app, and eventually my goal would be to release them to everyone.
The code I’ve written so far is forked from this repo (on my self-hosted git repo at the moment), and ideally the easiest path forward would be to get the changes merged in here and released to the existing App Store listing.
It looks like this app hasn’t been touched in a while, so I’d like to see if there’s a possibility of adding maintainers or transferring ownership over so work can continue and updates can be released to everyone who already has the app.
Appreciate it!
Tried to run the Puzzles.xcodeproj in Xcode 4.6.1 but it failed - missing file 'list.c'. Is the file required or is it indicating it doesn't work in this version of Xcode?
The game ids and random seeds cannot be edited or copied. This problem has been going on for at least a few months, but I’m not sure when it started exactly. I’ve had it on both an iPhone SE (the old SE) and an iPad, on various subversions of iOS 14.
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