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Simon Tatham's Portable Puzzle Collection

License: Other

Objective-C 3.10% Java 0.62% Perl 2.40% C 86.25% HTML 5.18% CSS 0.01% JavaScript 1.07% Python 0.02% Shell 0.31% Makefile 0.82% GAP 0.08% M4 0.03% C++ 0.12%

puzzles's Introduction

This is the README accompanying the source code to Simon Tatham's
puzzle collection. The collection's web site is at
<http://www.chiark.greenend.org.uk/~sgtatham/puzzles/>.

If you've obtained the source code by downloading a .tar.gz archive
from the Puzzles web site, you should find several Makefiles in the
source code. However, if you've checked the source code out from the
Puzzles Subversion repository, you won't find the Makefiles: they're
automatically generated by `mkfiles.pl', so run that to create them.

The Makefiles include:

 - `Makefile' should work under GNU make on Linux, provided you have
   GTK installed to compile and link against. It builds GTK binaries
   of the puzzle games.

 - `Makefile.vc' should work under MS Visual C++ on Windows.

 - `Makefile.cyg' should work under Cygwin / MinGW. With appropriate
   tweaks and setting of TOOLPATH, it should work for both compiling
   on Windows and cross-compiling on Unix.

 - `Makefile.osx' should work under Mac OS X, provided the Xcode
   tools are installed. It builds a single monolithic OS X
   application capable of running any of the puzzles, or even more
   than one of them at a time.

 - `Makefile.wce' should work under MS eMbedded Visual C++ on
   Windows and the Pocket PC SDK; it builds Pocket PC binaries.

Many of these Makefiles build a program called `nullgame' in
addition to the actual game binaries. This program doesn't do
anything; it's just a template for people to start from when adding
a new game to the collection, and it's compiled every time to ensure
that it _does_ compile and link successfully (because otherwise it
wouldn't be much use as a template). Once it's built, you can run it
if you really want to (but it's very boring), and then you should
ignore it.

DO NOT EDIT THE MAKEFILES DIRECTLY, if you plan to send any changes
back to the maintainer. The makefiles are generated automatically by
the Perl script `mkfiles.pl' from the file `Recipe' and the various
.R files. If you need to change the makefiles as part of a patch,
you should change Recipe, *.R, and/or mkfiles.pl.

The manual is provided in Windows Help format for the Windows build;
in text format for anyone who needs it; and in HTML for the Mac OS X
application and for the web site. It is generated from a Halibut
source file (puzzles.but), which is the preferred form for
modification. To generate the manual in other formats, rebuild it,
or learn about Halibut, visit the Halibut website at
<http://www.chiark.greenend.org.uk/~sgtatham/halibut/>.

puzzles's People

Contributors

sgtatham avatar steipete avatar ghewgill avatar jtn20 avatar tibr avatar taiyangc avatar gavrix avatar alexanderedge avatar orta avatar cysp avatar ksuther avatar toco avatar aburgel avatar loganmoseley avatar advantis avatar inamiy avatar ptescher avatar mattjgalloway avatar emeitch avatar lono175 avatar jlnr avatar streeter avatar beaugbolle avatar sibljon avatar azone avatar tyrone-sudeium avatar lluuaapp avatar 343max avatar connorhu avatar montreux avatar

Stargazers

 avatar Bruno Calou avatar YogiYiorgos avatar Bankn8II©$A avatar Hydrop avatar  avatar Luke Delengowski avatar Carter avatar https://github.com/majomy89 avatar  avatar David Thomas avatar cloudyuanye avatar Kommit avatar  avatar Ron B. Yeh avatar ypa y yhm avatar  avatar Robert Heedt avatar  avatar  avatar Patrick Gelvin avatar Siva  avatar Katie Lin avatar  avatar Ziad El Khoury Hanna avatar michael avatar Brian Kim avatar Calcifer avatar Asakura Mizu avatar Akhil avatar aidan murrell  avatar Joohun, Maeng avatar Roberto Oriani avatar Eric Maland avatar Vincent Flyer (Vincent Chan) avatar Annamalai avatar monaqa avatar  avatar Son Sumin avatar  avatar Emilio Loi avatar Matt An avatar  avatar Lucas Ferreira avatar  avatar Chris Boyle avatar  avatar Abdul avatar  avatar  avatar  avatar Kevin Nobel avatar Emanuele Aina avatar  avatar Cary Symes avatar  avatar hayley avatar Vansh Garg avatar Raul Studio avatar Nino Tannio avatar  avatar 大笨熊 avatar 伏毅 avatar vomrat avatar Chris Pressey avatar  avatar Matheus do É Santos avatar Cristian avatar Anthony Kozar avatar  avatar  avatar Thomas Ho avatar Eshwar Anand avatar Mims H. Wright avatar Warrior avatar  avatar Robin Loosveld avatar Jack avatar  avatar Alex Butenko avatar Matt avatar Kaat Ceusters avatar  avatar Omar Gómez avatar  avatar Mario MG avatar Thomas Reiter avatar Nicholas Reichert avatar Hans-Hendrik Widera avatar  avatar  avatar André Silva avatar wzt117010283 avatar Muhammad Usman avatar Toufique Imam avatar  avatar  avatar John Day avatar  avatar Pokol Péter avatar

Watchers

 avatar David Millar avatar James Cloos avatar Nagy László Zoltán avatar  avatar  avatar Albertus Seyffert avatar Abdul avatar Vuong, Le avatar  avatar

puzzles's Issues

Request: action to mark invalid fields in Tents

I’d like to request an action for the Tents game, that would mark every square that are not next to a tree as empty, cause it’s trivial that no tents can go there, but on larger sizes it an be a chore to manually mark them all up. Fields that have a tree next to them (orthogonally) would not be marked even in rows or columns with 0 tents of course, only fields that can not orthogonally next to a tree.

Feature request: toggle left and right click

I love this open source game package, thanks for maintaining it!

The Android version of Tatham’s Puzzle Games has a little control panel inside each game that enables toggling the functions of short and long click during game play. Could you implement that in the iOS version? For games that call for lots of long clicks, this feature makes them much more playable.

Singles game bug on iphone

I cannot make a circle in the leftmost column in the singles game (12 tricky). This worked on Android phone but not iPhone.

Uses ringer volume for media

My system: iOS 15.2.1

App version: 1.3.2.1
Original Revision: f1e68fb
Downloaded from Apple app store a few days ago

This bug report is about the right click sound played by the long tap action which simulates right click. To reproduce, open a new game of Mines, and perform a long tap on any square of the board. (Or pretty much at any time in any game, that's just one example.)

My phone has two volume controls: media and ringer. Media volume is in the control center which is accessed by swiping down from the top right. Ringer volume is in settings -> sound and haptics -> Ringer and alerts. Typically, ringer volume determines the playback volume of ringer and alerts while media volume controls the volume of video playback, music, and games.

The expected behavior is for games to use the media volume to for the long tap sound. The actual behavior is that this app uses the ringer volume. This means that in order to hear the long tap sound clearly (it is a very faint sound and very important for gameplay) I need to turn my ringer volume all the way up, and then my phone rings loudly if I get a call.

Glad to provide more details if needed, thanks for maintaining this package :)

several pushes of unsolve needed

Cheers,

When pushing key kombo Strg+S several times you need to push also several times to undo. I think once should be enough because you cant solve it more than once and after that one undo should be enough.

Thanks,

Working on a rewrite: new maintainers?

I’ve been internally working on a rewrite of this puzzles app over to Swift as a learning + passion project for myself. My aim is to add a few features that id like to have in the app, and eventually my goal would be to release them to everyone.

The code I’ve written so far is forked from this repo (on my self-hosted git repo at the moment), and ideally the easiest path forward would be to get the changes merged in here and released to the existing App Store listing.

It looks like this app hasn’t been touched in a while, so I’d like to see if there’s a possibility of adding maintainers or transferring ownership over so work can continue and updates can be released to everyone who already has the app.

Appreciate it!

File missing in Xcode 4.6.1

Tried to run the Puzzles.xcodeproj in Xcode 4.6.1 but it failed - missing file 'list.c'. Is the file required or is it indicating it doesn't work in this version of Xcode?

Game ids inaccessible

The game ids and random seeds cannot be edited or copied. This problem has been going on for at least a few months, but I’m not sure when it started exactly. I’ve had it on both an iPhone SE (the old SE) and an iPad, on various subversions of iOS 14.

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