Name: Gilberto Bittencourt
Type: User
Company: Globant
Bio: Game developer with experience in back-end for games, 5 years of experience in the area with knowledge for Python tool and web related technologies.
Location: Brazil, Pará, Belém!
Blog: https://www.linkedin.com/in/gilbertobitt/
Gilberto Bittencourt's Projects
Inside Out Positional Tracking (6DoF) for GearVR/Cardboard/Daydream using ARCore v1.6.0
A collection of awesome readme templates to display on your profile
Build a Better Button with DoTween
A library of various utilities and tools for Unity (alpha)
testes rh gazeus
This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.
A Sims-Like Unity Level Design Plugin
A first person multiplayer shooter example project in Unity
Fast video playback on Unity using GPU Decoding
A generic graph made off the UIElement GraphView built into Unity.
Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
InputSystem folder from develop to a public git folder to be used on package manager (git)
Testing for OpenPose integration into Unity
Unity multiplayer packages and samples
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Unity Open Project #1: Action-adventure
An ongoing collection of useful Unity Snippets & Tips that I write as I work and learn more about Unity. Eventually builds up & serves as a good & easy reference to go back to
Unity extension for reusing sprite texture areas
A flutter demo to consume swapi.co
GIF image decoder for Unity.
A way of storing scenes in a ScriptableObject.