Comments (1)
Yup, this is definitely about how the layout is structured (binary tree of Split nodes with Panel nodes as leaves).
And yeah, it can definitely be changed, the only thing is that the implementation will get more complex.
Managing non-binary trees, making sure all Panels have their minimum sizes respected, will require a bunch of logic and testing, but it's certainly doable! And the result would be much better for the end user experience.
Just as a side note, I won't be able to work on anything in the next couple weeks.
But feel free to do so, I'll be glad to help with anything I can!
from godot-dockable-container.
Related Issues (9)
- Dockable container is blocking mouse input to area nodes in a child viewport HOT 2
- Support for Docking into Separate Containers HOT 1
- Error occurs when exiting the scene HOT 3
- Child Reposition Issue HOT 5
- "Dockable Container Layout" resource type is available in all "new resource" dropdown menus HOT 1
- Dragging item in a Tree control that is nested in a dockable container tab causes dockable container to initaite it's own drag and drop. HOT 3
- Move to new Window HOT 21
- Multiple dockable containers HOT 6
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