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License: Other
Home Page: http://twitter.com/dartsyapp
License: Other
All iPad and iPhone views should be completely independent from the logic.
Sets should be disabled if there's only 1 player added to the game
Build a database of players when they're entered to be able to select.
This breaks skipping turns by tapping names, because there are no indicators to remove.
Not all options should be available when exposing them, depending on how many players are playing, and how many games are to be played.
Shuffle and move player tokens on home screen.
This happens after lots of hits and undos, after a long game...
Implement overlay buttons for Game options for iPhone/iPad.
When there is only 1 player, no game options are available.
Takes the same number of indicators last player has available and ads them to player 1, rather than adding 3 for a fresh game.
Numbers hit should be saved as a user hits them independent of the global DB. Merged once game is over.
If 19 is closed, then it is undone, all other players' number 19 is made touchEnabled even if it is not their turn. This happens for all numbers.
Unable to reproduce on iOS Simulator. Could be a memory issue on device.
On every turn change there is a call to remove a modal. Figure out which one is showing, if either one, THEN try to remove it. This will minimize errors and improve performance.
Quitting a game and going back to options screen has everything still selected, but Let's Play text does not show.
After set is done, and new set is started from options below, touchEnabled is not running on any player. It should run on first player.
This may be related to the remove modal issue. Modal remains open when hitting multiplier then opening options. Set options to killModal()
Make new png for the x2 button
Each theme should have a value. A var should be set to the current theme and passed in to any function or element that can be changed with the theme.
Implement changeable themes:
Wood background
Banner
Modal
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