Il2cppSocket is an HttpListener that can be injected into an Unity Il2cpp game to provide remote access to the Il2cpp API
Looking for help on development. If you know any in-depth Il2cpp and/or UnityEngine mechanics, Let me know!
Discord Username: glatrix
Old Discord: Glatrix#0001
TO-DO is add more here.
Planning to use NO WPM/RPM functionality. All interactions with said target process should be done through the C++ backend dll.
Socket DLL has to be Manually Injected. Plans to make the C# (front end) evenutally inject on its own with a function that has a processname paramater, and maybe a port paramater (for picking what port to host on).