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Home Page: https://legacy.curseforge.com/minecraft/mc-mods/dungeonz
License: MIT License
https://modrinth.com/mod/dungeonz
Home Page: https://legacy.curseforge.com/minecraft/mc-mods/dungeonz
License: MIT License
1.19.x
0.15.7
1.0.1
It's not a bug, rather incompatibility
To reproduce:
0) Have VMP and DungeonZ as mods
If you use VMP with USE_ASYNC_CHUNKS_ON_LOGIN
set to true, there will be this issue
I suspect this mixin https://github.com/RelativityMC/VMP-fabric/blob/ver/1.19.2/src/main/java/com/ishland/vmp/mixins/chunk/loading/async_chunk_on_player_login/MixinPlayerManager.java
Force-added player with duplicate UUID xxxx-xxxx
1.20.x
0.15.7
1.0.4
when clicking with a compass on a cartography table the game crashes.
https://gist.github.com/NotTheRealRoKur0/f51a2c149403070e6cce07432d935bcb
yes many more as you can see in the latest.log
seeing that you can set a boss loot table, I don't see a way to actually set a custom boss for the dungeon.
suggesting the ability to add a field to add a mobid for a specific boss that you want to choose to spawn.
1.20.x
0.14.21
1.0.1
After setting the probability of all difficulty mob spawns to 1.0
, none of the mobs spawn.
Relevant code snippet from the config:
"minecraft:green_wool": {
"spawns": [
"minecraft:skeleton"
],
"chance": {
"easy": 1.0,
"normal": 1.0,
"hard": 1.0
},
"replace": "minecraft:air"
}
No response
1.19.x
0.14.21
1.0.1
When viewing the cooldown for the dungeon in the GUI, the time shown is incorrect. With the default Dark Dungeon, it shows a time starting at 30 hours, and decreases much faster than normal.
I believe what's happening is that the GUI is treating the ticks remaining in the cooldown as seconds, as 108000 seconds is 30 hours.
No log included, as there is no crash and this wouldn't show up in the log.
No response
1.20.x
quilt 0.22 (fabric 0.14.x)
1.4.12
This is a compatibility issue between LevelZ and Simple Voice Chat.
Normally, Simple Voice Chat has icons next to the player nametag to indicate whether someone is speaking/muted/deaf.
These icons do not display if the LevelZ setting to show levels next to the player nametag is enabled.
n/a
Simple Voice Chat 2.4.32
Allow to define a minimum group size in the settings on a dungeon for dungeons you wish to "force" players to play in group. Could be useful if some dungeon rooms requires 2 or more people to complete.
1.19.x
Fabric 0.14.21
1.0.1
I followed the instructions and format on the github page in order to determine which blocks are placeable and breakable within a dungeon. But when I've set any blocks, they are still unbreakable in the dungeons, even the default placing of torches does not work.
N/A
Some optimization mods, sodium, lithium, indium
It would be much easier for players to craft a type of Dungeons block, similar to the one in Bountiful mode, that lists different dungeons available. This way, players can generate and raid dungeons from their base. It would also be beneficial to implement a cooldown for players after completing or dying in the dungeon.
Im working on adding my own dungeons thanks to this mod but the default dungeon will not fit my end theme so Im hoping to find a easy way to disable it.
1.20.x
fabric-loader-0.14.22-1.20.1
dungeonz-1.0.2+1.20.1
It's not really a bug, more of half a suggestion, half a issue,
Currently if you want to use Piglins or Hoglins in your dungeons, it's impossible because of the zombificiation of both these mobs. I consider this a bug since it incapacitates ability to make certain types of dungeon at all.
Not necessary
No response
The dungeon cooldown doesn't seem to progress if the entrance is in an unloaded chunk; requiring players to forceload chunks to keep the timer going is probably a bad idea.
Hey I noticed you implemented some integration between rpgdifficulty and your mod. Would you be able to do something similar with the Harder Farther fabric port managed by myself? I'm sure I would have to extend my mod port to do so, but would you be interested? What would you need from my mod port if you were?
Mod listed here: https://legacy.curseforge.com/minecraft/mc-mods/harderfarther-quilt
1.20.x
0.14.22 api 0.87.0
1.0.2
REI does not wrap around the portal GUI like other gui's do, resulting in REI overlaying part of the interface making it difficult to see and use without turning off REI.
not relevant
no
When joining a dungeon in creative mode, you are still required to have the entry items in your inventory. They arent consumed when joining, but it would just be nice if creative players didnt need to have these items in their inventory in the first place.
1.20.x
0.91.0
1.0.3
I was testing this mod in the creative mode. When I stand in the portal block, the block notes down my posion and sends me into the dimension. Then I used command to leave the dungeon, backing to the position that had been recorded, being sended into the dimension again...... Maybe teleporting player by touching the portal is not a good idea. By the way, the portal doesn't look like a block with configurable screen.
no log
No response
I would like to see an example of a datapack for the dungeonz mod, how to create it, so that in this example I can create my own datapacks with dungeons
1.20.x
0.14.22
1.0.2
Not sure if this is a bug or intended, but when we made an open section in our dungeon, we expected it to be bright, but it was still dark, as if no light came in from above.
If this is intended, is there any way to configure it?
No response
1.19.x
0.14.6
1.0.1
Entered a dungeon on Hard mode to test out the mod, looked around inside, then died to some skeletons. Used JourneyMap to teleport to the gravestone generated upon death, now my player is registered as a ticking entity and the world crashes on launch.
I have a feeling it might be due to how the dungeons are locked whenever someone exits, a workaround might be to allow players that already entered to go inside again to get their dropped items if they died, just don't generate new loot and mobs until the cooldown for the dungeon is up, or maybe have their loot be dropped on the outside of the dungeon instead?
I use a lot of other mods, I'll try to recreate the issues with only DungeonZ and JourneyMap at some point.
1.20.x
1.19.2
1.19.2
i entered the dungeon while on the medieval mod pack and I miss a parkour jump and fell on lava and magma blocks and had no choice but to die, now i can not go retrieve my gravestone because I can not get back to the dimension, the server owner tried to help me get there. Is there a command to tp to that dimension?
i entered the dungeon while on the medieval mod pack and I miss a parkour jump and fell on lava and magma blocks and had no choice but to die, now i can not go retrieve my gravestone because I can not get back to the dimension, the server owner tried to help me get there. Is there a command to tp to that dimension?
medieval mod pack
Fill the dungeonz dimension with bedrock or some other block (maybe have a config for it if you want).
This would make it so dungeon creators dont have to wrap each of their structures in bedrock or other unbreakable blocks to prevent their players from accidentally falling into the void.
This isnt as much of an issue if you want your dungeon to be unbreakable in general, but id prefer to give my players the freedom to pull apart my dungeons as they would with any other overworld dungeon.
Also might just be me, but knowing that there is just an empty void behind the walls, rather than something like endless bedrock or stone, breaks the immersion a bit.
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