glorifiedpig / luafinding Goto Github PK
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License: MIT License
Fast & easy-to-use A* module written in Lua
License: MIT License
Hi, I was interested in LuaFinding and I wanted to incoporate it into my game. However I was not able to find licenses for the libraries you use in your project. I was able to find a vector-library (https://github.com/automattf/vector.lua) which seems similar to yours and I would exchange the library with the one I found, because it has a proper license. What about the heap library? Do you know a similar library I can interchange it with? Did you base your heap.lua on annother library? Are there any attributions I need to keep in mind when I use LuaFinding (I except attributing you)?
Perhaps if a specific path is taking way too long to find (for example, large map and there's no possible way to get there), it should just declare that there's no possible path
We could also make it so that it pathfinds 10 tiles at the end to make sure it's not a closed room or space
For the project I'm working on, my table uses numbers, 0 for empty and anything above is varying types of walls. This library is awesome but for my use case I just simply can't use it.
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