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catch-me-if-you-can-issues's Issues

Server settings

  • Map
  • Friends Only
  • Max Players
  • Round Time
  • Tickrate
  • Tag Delay
  • Speed Multiplier
  • Gravity Multiplier
  • Energy Regen
  • Wall Bounciness
  • Auto Jump

Version control

We should make a manager for version control. This could also be used when initializing server lobbies to prevent people who are out of date from joining.

Ghost model for dead players

Dead players should be able to see their own model and other dead player's models. Alive players should never be able to see the dead players.

Objects & hazards around the map

Would be cool to have objects and hazards around the map, such as:

  • Trampolines
  • Areas of glue on the floor which slow you down
  • Holes in the floor/walls which you can fall through and die
  • Spike traps
  • Lava

More parkour based movement

Things like wall running, speeding up the longer you run (maybe a removal of the sprint system entirely), double jumps would be cool

Nametags

We should get working on nametags above the player's head. And rank tags, for Developers etc.

Rich presence for Discord & Steam

It should include the player's status, how long they've been playing and how many people are in their lobby (if they are in one).

  • Discord
  • Steam

Localization manager

We should have all languages and their appropriate texts stored somewhere, and also a script where you are able to set a variable to be a certain TMP Text object, and the text updates appropriately to the configured language key.

Pre-release gadget master list

  • Grappling hook
  • Anti-gravity gun, which turns gravity upside down as long as it's active and there's enough energy (terraria moment)
  • Waypoint placer & teleporter
  • Tractor beam (ability to push & pull other players) - energy consumption much higher
  • "Pegasus Boots" which allow you to have less gravity upon jumping, wall running and more overall speed, and cool particle effects, maybe it could also allow Source Engine-esque bunnyhopping
  • Gun that shoots a projectile, and you teleport wherever that projectile lands

Control display

F1 to toggle would be nice, just a simple control display at the top left so players know the controls.

Connection-related dialogs

When requesting to join a game, or when joining a game failed, or when you get kicked from a game, there should be a dialog in the middle of the main menu that informs you of what is going on.

Sync

"Don't do that we'll tweak it either way."
People go yeet across the sky

Taunts

Animation and sound taunts, sort of like in prop hunt

Removing players does not update the ID of the PlayerNetworking class or PlayerObject class for others

When someone leaves, the table of players is moved down and many players are assigned a new ID. However, we update this ID everywhere except for the PlayerNetworking.playerId and PlayerObject.ID fields. We can update the PlayerNetworking one through player disconnection, and the PlayerObject one when the PlayerObject is removed from the PlayerObjects table. Just loop through all of the List and update them appropriately.

Display for tag delay

People often think it's lag when they cannot tag someone immediately after they get tagged, we should make a display to show people how long until they can tag again

Powerups

  • Speed power ups
  • Full energy charges
  • No energy consumption for x seconds charges

More satisfying tags

At the moment, all it does is change the other person's colour. A few effects go a long way, such as particles, cooler sounds, and even screen shake. Or even an animation.

Display for ready up

A "Press [R] to ready up" at the top of the screen for the host will suffice.

Improve chat antispam

In my opinion, 3 seconds is a bit long, I like to send messages quite fast. We should make it so if they send 3 messages in a timespan of 4 or less seconds, then we should add the timer for the next message.

Hints and tooltips

Players get confused on how to use the controls correctly. Hints and tooltips would be cool.

UI & Cursor manager

This will be very helpful when checking if any UI is currently using the cursor, then we can use escape to close that UI.

Overhead display

We should make a display over the player's head with their name and role (ie. Developer)

Name issues

  • Sometimes names appear as "Undefined" when joining (this is only in hermitec's notification system, and sometimes lobbies if I'm not mistaken?)
  • Sometimes names appear as the nickname instead of the Steam username (if this doesn't network from the host then it is NOT an issue!)
  • It would appear that there are also sometimes "Undefined" names going through in chat

Probably needs further investigation

Crosshair customization

  • Crosshair size
  • Dynamic colour changing boolean (changes colours when you hover over a player)
  • Crosshair type (from a select bunch of pre-made ones)
  • Colour customization

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