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vrbox's Issues

Hooking system in Lua

Description

We need to create a hooking system in C# and push it to Lua. Usage would be something like hook.attach( "hookID", "customID", func )

Changes to folder structure

Description

Include a warning to not edit the libraries folder, and perhaps make a gamemodes folder (should we work fully modular or gamemode-based like SAMP or GMod?)

Improve ConsoleController's informative funcitons

ConsoleController, currently, uses a function, that adds a line of some color to the console. And you need to specify the color always. It would be alot better, if you would just make a few functions, like Warn, Error, Info.

Master cursor handler

Code Enhancement

Description

At the moment, the cursor's lock state is being handled through different files and in general it's pretty dirty. We should make a script which handles this to make the code cleaner.

Use an array for the Client list

Currently, the client list uses a Dictionary. Which is wrong, it should use an array. Would be alot better, if it would be a fixed array of the MaxPlayers size.

Implement a playerlist

So, the game uses GameObject.FindGameObjectWithTag( "Player" ); everywhere to find the localplayer.
This is wrong, and there should be a global variable for the local player, and a global playerlist. Because, the method you currently use, can lead to something like... the game thinking some random player is your own.

Organize the Lua API into a folder

Description

At the moment, all Lua implementation related files are in the same folder, we should organize these into categorized folders - such as a new folder for global functions.

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