gloryofnight / dreco-engine-vulkan Goto Github PK
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License: MIT License
Project for personal fun of writing vulkan renderer and an game engine (probably).
License: MIT License
Hi, I'm Siarhei Dziki aka @GloryOfNight and I'm a professional software engineer aswell as game developer. My career started in Jan 2018. My skills consist of: - Proficiency in C++17/20 - Proficiency in Unreal Engine - Familiar with crossplatform development (Windows, Linux, PlayStation, Xbox) - Familiar with CMake - Used to use Git Titles I worked on: - UFL (football simulator game for modern consoles) Unreal, C++: - Backend Integration, Matchmaking Systems, Consoles development - BombaNino (startup match3 game for mobile) Unreal, C++: - Gameplay, all-around generalist - BloodOfHeroes (viking souls-like pvp game for pc) Unreal: - Gameplay I'm taking interest in: - Real-time rendering over vulkan api - Game engine development - Open source code to general public under MIT licence - Creating free&open-source unreal plugins Checkout my: Tools: clang-format-all: reformat entire cxx project with very little time using already existing clang-format executable - https://github.com/GloryOfNight/clang-format-all Game engine experements: dreco-engine-vulkan: game engine, using sdl and vulkan - https://github.com/GloryOfNight/dreco-engine-vulkan dreco-engine: 2d game engine, using sdl2 and opengles with small matchline game on it - https://github.com/GloryOfNight/dreco-engine Unreal Plugins sentry: integration of sentry analytics using http - https://github.com/GloryOfNight/UE4_Sentry firebase: integration of firebase analytics using sdk - https://github.com/GloryOfNight/UE4_FirebaseAnalytics android-in-app-updates: call update app popup if update is available with one simple function - https://github.com/GloryOfNight/UE4_AndroidInAppUpdates
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