gmcnew / bestofboth Goto Github PK
View Code? Open in Web Editor NEWSmooths boundaries on Minecraft worlds, giving you the best of both.
Smooths boundaries on Minecraft worlds, giving you the best of both.
I can't seem to find any information about how to install bestofboth. There are some hints in setup.py, but I'm not sure. There's also a batch file, but I'm wary about running that.
Eroding trees can remove large numbers of leaves from trees that remain in the world. For example, see the birch tree in the bottom-right of this image.
This will be fixed when I do leaf decay the right way instead of the lazy way. =)
If two trees are very close together, and if, after erosion, tree A is connected to the ground but tree B is not, it's possible for trees A and B to both persist.
This occurs because in deciding whether a piece of log should stay or be removed, I try to find all logs in the tree it's part of. If any of the tree's logs are directly above a dirt block, all logs in the tree are kept. However, if two trees are very close together, the code considers them the same tree, so if either tree is rooted, all logs in both trees (which the code considers one tree) are kept.
bestofboth version 0.3.2
(a tool for smoothing terrain discontinuities in Minecraft worlds)
http://github.com/gmcnew/bestofboth
examining edge 2817 of 12962...Traceback (most recent call last):
File "bestofboth.py", line 1037, in <module>
main()
File "bestofboth.py", line 1030, in main
smooth(worldDir, edgeFilePath)
File "bestofboth.py", line 693, in smooth
if erosionTask.run(level, treeDecayList, width):
File "bestofboth.py", line 366, in run
self.removeOrphanLeaves(level, chunk, x, z)
File "bestofboth.py", line 102, in removeOrphanLeaves
self.removeOrphanLeaf(level, x, z, y)
File "bestofboth.py", line 70, in removeOrphanLeaf
chunk = level.getChunk(fx / 16, fz / 16)
File "/home/minecraft/bestofboth/pymclevel/infiniteworld.py", line 2002, in getChunk
c = self._makeChunk(cx, cz)
File "/home/minecraft/bestofboth/pymclevel/infiniteworld.py", line 1972, in _makeChunk
raise ChunkNotPresent, (cx, cz);
pymclevel.mclevelbase.ChunkNotPresent: (-12, -123)```
I ran in CMD to a world and it came back as 0 edges found. I was in MCedit and deleted the edge and told it to repop the entire boarder to see if that would help and still nothing. what should I do. is this a problem or an I doing it wrong.
From the README.md
:
Screenshots
When clicking on the link, all we can see if an empty page with the following message :
This user has no posts
I recommend putting the screenshots directly inside the repository then linking them in the README.md
.
Vines should only be removed if they're no longer attached to anything after erosion.
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