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contagion's Introduction

contagion

A heavy work in progress game engine written in Rust.

Parts of the Engine

In no particular order

  • Initialization

    • Windows
    • Gaining Context
    • Auio
  • Frame Timing

    • Timer
    • Loop Controller
      • Updates
      • Renders
  • Input

    • Key presses
    • Events
  • Rendering

    • 2D or 3D
    • Shaders
    • Vertex Buffers
    • Render Targets
    • Meshes
    • Materials
  • Math

    • Vectors
    • Matrix
  • Management

    • File
    • Game
    • Scene
  • Misc.

    • Random things
  • Collision

  • Physics

  • Serialization

  • Animation

  • UI

contagion's People

Contributors

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Watchers

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