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godot-gdscript-ports's Introduction

C++ to GDScript ports

The purpose of this repository is to translate built-in engine C++ classes back into pure GDScript, if possible.

List of ported classes:

Based on these classes you can:

  • adapt them to your own needs via script;
  • develop plugins inspired by Godot's built-in functionallity;
  • if you feel like reimplemeting the existing functionallity via script would promote faster prototyping of a major feature to be integrated back to C++.

Contributing

When adding new classes, the directory structure should ideally represent the Godot Engine source code tree.

At the top of a script, please add the following tags as comments:

# port author: You
# license: MIT
# source: https://github.com/godotengine/godot/blob/c868baf65/scene/2d/remote_transform_2d.cpp

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