Comments (6)
@mrwormhole any updates? maybe something i can help with?
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@pcting make build works, make test works without crash.
hurray! thanks for confirming that someone besides me has successfully run the code 👍
ci_gen_test_project_files crashes and I can still see example.go is screaming about unsatisfied interface methods. How can I implement the new methods so that example.go doesn't yell at me for being invalid?
What IDE are you using? Intellij? i'll look into why the interface isn't being satisfied. I'm using vscode and I don't think I've seen that issue.
do we have an estimate around officially Godot's 4.0 stabilization so that we can do a roadmap from there? godot 4.0 is on beta right? it would be really good if they pushed out RC so that no breaking changes would happen and we would put some time on making the dev ex more Go idiomatic.
i think once godot 4 goes to RC, we'll see the interface stabilize. it'll definitely be nice of the godot team to stabilize the interface, but I imagine they have more important things to deal with.
--
my goal overall goal:
- reach feature parity with godot-cpp.
- design godot-go so that users are writing pretty much idiomatic go.
right now i'm working towards implementing a real world demo app to find gaps in the current API. i'll see if i can get a build out sooner than later.
from godot-go.
make ci_gen_test_project_files
gives this error from the latest (could this be possible breaking change from the mainstream?)
from godot-go.
it looks like godot isn't loading the compiled native shared library file. you need at minimum this file:
godot-go$ cat test/demo/.godot/extension_list.cfg
res://example.gdextension
this cfg file tells godot to load that extension file. try running this:
$ make ci_gen_test_project_files
it might crash depending on your environment, but it doesn't matter as long as the files are generated. then run the tests
$ make test
from godot-go.
@pcting make build works, make test works without crash.
ci_gen_test_project_files crashes and I can still see example.go is screaming about unsatisfied interface methods. How can I implement the new methods so that example.go doesn't yell at me for being invalid? do we have an estimate around officialy Godot's 4.0 stabilization so that we can do a roadmap from there? godot 4.0 is on beta right? it would be really good if they pushed out RC so that no breaking changes would happen and we would put some time on making the dev ex more Go idiomatic.
godot-rust guys are not even touching gdextension integration for the moment(I guess it is because of being flaky), I guess there are lots of breaking changes from gdnative to gdextension. Would you be still maintaining gdnative API for anything below 4.0?
because if we satisfy new GDClass interface, we will be breaking gdnative's GDClass interface as I see from here
from godot-go.
yes I am using intelliJ based IDE, it is quite odd that it is getting compiled if interface is not being satisfied, there is probably wrong in my setup then
from godot-go.
Related Issues (20)
- What platforms are implemented? HOT 5
- Add func to create String and StringName Variant directly from native go string HOT 1
- Setup github workflows to build and run test
- Implement Indexing getter and setters
- Integrate GUTS testing framework HOT 1
- Build and test on macos HOT 3
- Support binding virtual functions
- Add regular GDExtension classe constructors
- Need Windows Game main on windows HOT 4
- Can you make an example video, Go Bindings for Godot 4 HOT 4
- reference counting bug: tests are resulting in a bad reference count error HOT 8
- docs for loading into godot ? HOT 2
- Network server HOT 2
- Implement PropertyCanRevert and PropertyGetRevert
- CI fails to build on windows
- replace variant.go with a code gen version
- Github Action Runner for windows CI: OOM failure
- Request: Add basic step-by-step setup/usage guide HOT 2
- Implement GDExtensionClass virtual functions
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from godot-go.