Comments (4)
i've updated the bindings to work with godot 4 stable, but until this reference counting issue is resolved, the bindings aren't going to produce stable games. once this is resolved, i can setup a couple example game.
from godot-go.
just wanted to update that godot-go is now running against godot 4.2-dev6. the Dodge the Creeps demo has been updated and runs without crashes on my linux machine.
from godot-go.
我已经更新了绑定以与 godot 4 stable 一起使用,但是在这个 [引用计数问题] 得到解决之前,绑定不会产生稳定的游戏。解决此问题后,我可以设置几个示例游戏。
Thank you, you are so nice
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woooow ... :)
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Related Issues (20)
- What platforms are implemented? HOT 5
- go generate bug HOT 2
- I got an error while im trying to setup Godot-go HOT 5
- Implement Indexing getter and setters
- Integrate GUTS testing framework HOT 1
- Build and test on macos HOT 3
- Intellij reports Example struct doesn't implement GDClass interface in `/test` HOT 6
- Support binding virtual functions
- Add regular GDExtension classe constructors
- Need Windows Game main on windows HOT 4
- reference counting bug: tests are resulting in a bad reference count error HOT 8
- docs for loading into godot ? HOT 2
- Network server HOT 2
- Implement PropertyCanRevert and PropertyGetRevert
- CI fails to build on windows
- replace variant.go with a code gen version
- Github Action Runner for windows CI: OOM failure
- Request: Add basic step-by-step setup/usage guide HOT 2
- Implement GDExtensionClass virtual functions
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