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example project about gdnative HOT 6 CLOSED

godot-rust avatar godot-rust commented on July 17, 2024 3
example project

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Comments (6)

rminderhoud avatar rminderhoud commented on July 17, 2024 8

I see, is that the vurpo_broken branch? :p What would you need for others to help you?

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vurpo avatar vurpo commented on July 17, 2024

These crates are not in a usable state yet, I'm currently working on getting an initial usable release done. (Currently occupied with finals, but I should have something within a couple of weeks)

The missing component is just the API bindings, (actually the API bindings generator) which would allow for Godot's APIs to be used from Rust code.

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rminderhoud avatar rminderhoud commented on July 17, 2024

@vurpo -- What is the current method for generating the bindings? I see here you're using bindgen against https://github.com/GodotNativeTools/godot_headers/tree/1b2037a1f787a78bb5f2ba8d6b465022d28f8d48 but the CPP bindings project uses a JSON api instead https://github.com/GodotNativeTools/cpp_bindings/blob/master/SConstruct#L69

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vurpo avatar vurpo commented on July 17, 2024

I'm using bindgen to generate the Rust bindings to the GDNative C API, C++ doesn't need to do this because it can just use the C header file directly. I am currently in the middle of writing the binding generator for the Godot API itself from the JSON, but it's not finished yet.

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phrohdoh avatar phrohdoh commented on July 17, 2024

I'm seconding the above question.

If there were a roadmap with tasks that others could pick up I'm sure you could find willing community members.

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vurpo avatar vurpo commented on July 17, 2024

The most productive place to discuss the future of the project would probably be the #godotengine-gdnative channel on Freenode, where I think @karroffel knows more about this stuff now. I'm still actively following the whole Godot project, but I stopped working on this project because I didn't know how to continue with this, and then I started my studies.

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