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Guidlines to use Rust about gdnative HOT 4 CLOSED

godot-rust avatar godot-rust commented on July 17, 2024
Guidlines to use Rust

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nical avatar nical commented on July 17, 2024 1

Do you means #83 ? We are a bit short on documentation at the moment unfortunately. The best way to get started is to look at the examples.

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Raj2032 avatar Raj2032 commented on July 17, 2024

Oh ok thanks mate. Do you know when the documentations will be out?

I really want to use Rust as it is as low level as C, has high performant as C and has higher level abstractions so I can really make very well optimized games, perhaps it is easier to use than C# as it has strict compile checks where some of the logical errors are converted into compile errors so that the user can fix these issues before they become invisible.

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nical avatar nical commented on July 17, 2024

Sorry I don't have an answer to this question right now, it's a super busy time for me. Contributing to the docs is a pretty good way to help out and get started, though if you are interested. I'll close this since there is already a similar issue on file.

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Raj2032 avatar Raj2032 commented on July 17, 2024

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