Comments (5)
I confirm this on 32-bit Debian stable. I compiled with webp=no and the editor runs okay so far.
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does it still happen? I think i removed the files from git but they may still be in there, guess I probably made a mistake using git (not very used to it)
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master still fails for me (on Fedora 20, x86_64). Disabling webp works.
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Same problem here in Archlinux x86_64, I fixed it by changing wrong includes in some of the "drivers/webp" directory headers.
I posted the patch in the Godot forum: http://www.godotengine.org/forum/viewtopic.php?f=11&t=29
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pretty sure this is fixed and can be closed
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Related Issues (20)
- NavigationMeshSourceGeometryData is not thread-safe
- Shader instance parameters can have a wrong icon for return to default values function.
- Errors on image re-import when using the "Import Resources When Unfocused" editor setting HOT 2
- AnimatableBody2D Visible Debug Shape does not always correctly position when child of Node2D
- Editor window moves on top of the game window when reimporting resources in the background
- Cannot modify instance_index for instance parameters in VisualShader editor
- Poor animation performance HOT 13
- Reimporting a resource makes godot open the script editor HOT 1
- Impossible to call overloaded methods between languages HOT 12
- Error when saving a scene using native file dialog HOT 1
- TabBar sometimes shows hover state when editing
- Scenes can be saved outside project directory when using native file dialog HOT 1
- Unable to build Godot HOT 11
- "Parser error: Could not resolve member" when a dictionary of preloads contains the scene trying to access said dictionary HOT 4
- VoxelGI: Incorrect reflections after a rebake HOT 1
- Unsafe cast when loading WAV files HOT 3
- Array of custom Resources with `class_name` is saved using its path and breaks if the script is moved HOT 3
- Animation player play_backwards doesn't work from 4.2.2 upwards HOT 4
- Changes to CollisionShape2D debug color project setting are not applied due to the previous default color being considered as custom HOT 1
- Reimporting a second time no longer updates the font in the editor.
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