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Comments (13)

teamjistory avatar teamjistory commented on July 22, 2024 1

In FileSystem Panel doc => Ctrl+D

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AThousandShips avatar AThousandShips commented on July 22, 2024

How did you duplicate it? By using the editor interfaces with duplicate?

Also please don't just copy the same text several times, take the time to fill in things properly

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AThousandShips avatar AThousandShips commented on July 22, 2024

Please add some more details on what is going on, what type of resources, which uid is it? The one of the resource itself?

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teamjistory avatar teamjistory commented on July 22, 2024

Please add some more details on what is going on, what type of resources, which uid is it? The one of the resource itself?

Yes, custom Resource.

image

image

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AThousandShips avatar AThousandShips commented on July 22, 2024

And the old file has the same UID? This is the new file?

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teamjistory avatar teamjistory commented on July 22, 2024

And the old file has the same UID? This is the new file?

Yes, Old and New file is same the UID that it.

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AThousandShips avatar AThousandShips commented on July 22, 2024

Can you show the old file as well?

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teamjistory avatar teamjistory commented on July 22, 2024

Can you show the old file as well?

Maybe you can try Ctrl+D to inherit your own resource node and create tres as a c# file source.

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AThousandShips avatar AThousandShips commented on July 22, 2024

Maybe you can try Ctrl+D to inherit your own resource node and create tres as a c# file source.

I have and so far I haven't been able to replicate this, what's the problem with showing the old file?

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teamjistory avatar teamjistory commented on July 22, 2024
  1. [gd_resource type="Resource" load_steps=2 format=3 uid="uid://gaj2r5l26xks"]

[ext_resource type="Script" path="res://JIStudio/JistyBase/Player/PlayerJISSkill/DataModel/PlayerJISSkill_ResDataModel.cs" id="1_vm3r8"]

[resource]
script = ExtResource("1_vm3r8")
SkillName = "Red Soul Ignition"
SkillDescription = "Red Soul Ignition"
RoleSpecific = 0
RaceSpecific = 0
FunctionType = 2
UsingType = 1
PlayType = 1
CostEnergyType = 0
CostEnergyValue = 0

[gd_resource type="Resource" load_steps=2 format=3 uid="uid://gaj2r5l26xks"]

[ext_resource type="Script" path="res://JIStudio/JistyBase/Player/PlayerJISSkill/DataModel/PlayerJISSkill_ResDataModel.cs" id="1_t58pg"]

[resource]
script = ExtResource("1_t58pg")
SkillName = "Quick Step"
SkillDescription = "Gain 1D3 movement points."
RoleSpecific = 1
RaceSpecific = 0
FunctionType = 1
UsingType = 1
PlayType = 1
CostEnergyType = 1
CostEnergyValue = 1

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AThousandShips avatar AThousandShips commented on July 22, 2024

I tested again and it doesn't happen for me, I don't use C# but I doubt that would be causing anything

So you need to provide more clear steps when this happens because I can't replicate this, more information is needed

It would help if you could make a minimal project where this happens, and also try if it happens without C#

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teamjistory avatar teamjistory commented on July 22, 2024

Here, c# script.

using Godot;
using WoovDungeon.JIStudio.JistyBase.Player.PlayerJISSkill;
using WoovDungeon.JIStudio.ShareBase.Code.Enum;

public partial class PlayerJISSkill_ResDataModel : Resource, IPlayerJISSkill_StandardModel
{
    [Export] public string SkillName { get; set; }
    [Export] public string SkillDescription { get; set; }

    [Export] public Enum_PlayableRole RoleSpecific { get; set; }
    [Export] public Enum_PlayableRace RaceSpecific { get; set; }

    [Export] public Enum_JISSkill_FunctionType FunctionType { get; set; }
    [Export] public Enum_JISSkill_UsingType UsingType { get; set; }
    [Export] public Enum_JISSkill_PlayModeType PlayType { get; set; }

    [Export] public Enum_SoulEnergyType CostEnergyType { get; set; }
    [Export] public int CostEnergyValue { get; set; }

    [Export] public Texture2D SkillIcon { get; set; }
}

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teamjistory avatar teamjistory commented on July 22, 2024

d

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