Comments (2)
This is the intended behavior. If you want the two nodes to reference two different resources, click the "Make Unique" or "Make Unique (Recursive)" button first.
from godot.
This is the intended behavior. If you want the two nodes to reference two different resources, click the "Make Unique" or "Make Unique (Recursive)" button first.
this can solve my problem.
After I click "Make Unique", if don't save current scene, the "Save" and "Save as" has same effect, open save dialog.
If save current scene, Save will save the change for current scene.
About "Save as..", I think it should show only the resource file is unique.
Sorry, I think there are some misunderstand.
from godot.
Related Issues (20)
- [Web] "Maximum call stack exceeded" with `dev_build=yes` on Quest browser HOT 2
- Toggling Erase mode in TileMap does not update cursor immediately
- WebXR only rendering left eye when built with Emscripten 3.1.61 HOT 1
- Pressing Cancel while exporting project does nothing
- Bitmap Font resources display correctly in editor, but not at runtime HOT 1
- No warning on recursion of mesh in array mesh
- _export_file() not called for GDScript files HOT 1
- Changing window mode Windowed -> Maximized -> Minimized -> Windowed results in window filling the screen
- `Access is denied` when trying to compile Godot HOT 4
- Exported properties with default values in custom resources aren't correctly assigned `null` values
- Dualsense Edge controller inputs read incorrectly
- GLB assets configured with "Decompose Convex" colliders now loading with "Trimesh" HOT 2
- "SharedArrayBuffer is not defined" error after a web build with a custom export template and Thread Support disabled HOT 4
- RigidBody2D randomly stuck between TileMap tiles HOT 4
- Operator "is" doesn't suppress unsafe property/method access warnings HOT 2
- Web Export - Unable to adjust AudioServer volume
- `force_drag()` does not immediately update cursor
- Show In FileSystem selects the file, but does not update Import dock
- Strange error when changing Spotlight3D Projector texture during runtime, but not during _ready(): ; texture_remove_from_decal_atlas: Parameter "t" is null. HOT 2
- The transform of a Node3D/Spatial is changed when one or 2 of the scale values are set to -1 HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot.