Comments (11)
I can't reproduce the issue on 4.3.beta1 on Fedora 40 with KDE Plasma on Wayland (using X11 / Xwayland display driver).
I see you're also using KDE, are you on Wayland or X11 as session type, and are you using Godot's Wayland or X11 display driver?
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Godot 4.3-dev3:
Godot 4.3-beta1:
This still selects the button even though it's not in the box, which seems to be the primary issue.
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Regressed to 7884d63
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Unsure how to be honest, but i went through every modification of the PopupMenu till i reached that, and that's when it started failing.
Reverting it seemed to fix the issue.
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Using Plasma X11 here, depends on how long you have it held, since it takes a while for it to pop up, and once it pops up, if you still have the button held it will just select anything under the cursor.
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This could also be fixed by slightly offsetting the popup to the right
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I'm getting a similar behavior on MacOS, only in my case it's happening even on left button click: #92948
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I think this bug occurs somewhere around here
https://github.com/godotengine/godot/blame/df78c0636d79c9545a283e0e2a926d623998cc27/scene/gui/popup_menu.cpp#L620
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How exactly #87462 caused the issue? Menus appearing right under cursor were already a thing, you can easily encounter them at the edges of the screen. The problem is that when you right-click something and it opens a menu, the menu should not be activated even if there is something under the cursor; there should be a timeout to prevent that.
Related #86952. Interestingly, the feature seems broken again on Windows .-.
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CC @bruvzg
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Happens in 4.3 beta 2 as well.
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