Giter Site home page Giter Site logo

Comments (3)

smix8 avatar smix8 commented on July 19, 2024 2

Just normal tunneling problems because your geometry and bake box is just too thin for your velocity and the precision possible with a baked texture, which is what both nodes use for the particle collision.

The heighmap only works because you set the bake box to 50 units. If you shrink it to 0.5 like the other collision you get similar tunneling artifacts below the visible geometry on both but no leakage. The height map makes the particles sink less into the geometry but that is expected as it is its entire job and reason why it is a specialized node. If you increase the thickness of both you get no issue on both except that particles on the collision box sink a little more into the ground.

from godot.

derkork avatar derkork commented on July 19, 2024

I increased the thickness of the box and this indeed fixed the problem. But then again we're not talking excessively crazy speeds here. These particles are falling with default gravity from a height of 4 meters, which is about 8m/s. Is there a suggested way to deal with this if you don't want to have walls that are multiple meters thick to block things like raindrops?

from godot.

Calinou avatar Calinou commented on July 19, 2024

Is there a suggested way to deal with this if you don't want to have walls that are multiple meters thick to block things like raindrops?

Yes, set Fixed FPS to 0 on the GPUParticles3D node so it's simulated every rendered frame instead of a fixed 30 FPS. You can also set it to a fixed value that is higher than the default, which may lead to more predictable behavior.

from godot.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.