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14.0 3.0 5.0 35.46 MB

An incremental Looting RPG with an online leaderboard

Home Page: https://alpha.purplewizard.space/

JavaScript 66.37% HTML 16.49% CSS 17.13%
html-css-javascript javascript game incremental-game loot rpg-game css html incremental jquery

reverse's Introduction

REverse

REverse (formerly known as AlphaRPG) is an incremental RPG game where you fight monsters while following a story to get powerful items and constantly upgrade your equipment to fight more efficiently.

UPCOMING UPDATES & FEATURES

v3.6 | Story missions overhaul update

A new story and design for the game with many new features and QoL enhancements

Story Overhaul Detail
Created an animated new dialogues view
Renamed the game to "REverse" and added a new font
60% Replace all old monsters with new lore-accurate ones
60% Create a new story with multiple choices
New Features Detail
Added an "unequip" button for armors and weapons
Added a "Return to the game" button while in the menus
Changes Detail
Capped max relic to 3 and life/damage relics to 1
New experience per level formula (less grind between missions while retaining a difficulty, might need some adjustments)
"Anti-cheat" will now check for equipement level anomalies
MASTER enemies level during missions have been capped to the player's level +1
Replaced the monsters health by the percentage of health
Fixed the rewards menu closing while clicking on throw loot
Fixed compatibility with small screen & smartphones

v3.7 | Guild update

Gain fame in the guild to obtain a cool new rank badge and also to earn some more money.

Progress Detail
50% create the guild menu
0% Add player titles unlocked by choices during the story (example: killing 1k mobs in a fortress unlocks the "HERO" title.)
0% create a quests system that rewards money, loot or titles
0% create a guild shop that generate random items
0% create buyable / upgradeable guild ranks by doing various quests

v3.8 | Loot n' Craft update

Loot items, equipement and objects and craft new equipment

Progress Detail
0% create the crafting menu
0% add a crafting level / skill that unlocks new recipes and items
0% add random loot to locations
0% add specific loot to monsters
0% add crafting materials to guild shops
0% create a durability system on equipment
0% add a repairing system in cities for equipment
0% add a recipes system for equipement crafting
0% add lootable & craftable divine items

Ideas & future updates concepts

  • 🟩 These will be coming in a future update
  • 🟨 These may be abandonned or modified
  • 🟪 This will always be necessary and it may require the community's help
Type Detail
🟩 Shop Selling the best weapons & armors of the game, unique-class items would have skills embedded into them
🟩 Area system revamp Create a list of nearby enemies while free-roaming (not in missions)
🟩 Loot Add loot to specific monsters and locations
🟩 Crafting system for Weapons, Armors & misc items like healing potions
🟩 Durability Items durability (by number of uses) break down and a merchant to do the repairs
🟨 Factions Create factions per areas and their relation to the player
🟨 Types Add elemental types to enemies
🟨 Bank May be put as a guild feature; put your money in a safe so that you don't lose it when dying.
🟨 Achievements Adding achievements
🟨 Divine items New Divine items class with unique skills embedded into them.
🟨 Hordes Fight multiple enemies at the same time
🟨 Skills Skills for fighting abilities or material gathering like mining, sword prowess for example

🟪 Bugfixing | testing and fix the game whenever a new bug is found

Ideas for divine items attributes

  • deals X% more damage against X class enemies
  • Enable mind control after X seconds (120s by default)
  • enemies have % chances to drop more special attacks
  • adds X slots to inventory
  • enemies have % chances to drop % more money
  • +% crit chances
  • +% damage resistances from X class enemies

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