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pgu2d's Introduction

Hi there ๐Ÿ‘‹

My name is Apaar and I'm the co-founder and CTO of PostGrid. The projects you see here are some of the things I work on in my spare time. I enjoy making game engines, compilers, and doing API design in general. Email me if you find any of my libraries useful ๐Ÿ˜„

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pgu2d's Issues

Slow rotated sub image drawing

As it stands, the rotated sub image drawing method fetches the pixel data of the image every frame it is drawn. This is done with a for loop over the pixels of the source region of the image. It is a concern as there may be cases where many rotated objects will be required (and many may be sub regions).

One fix/recommendation would be to save the sub regions of the image upon creation of the animation. This should prevent the need to get the sub region data and save O(sw * sh) time (where sw is the source width and sh is the source height.

It needs to do as such in order to rotate the data and place it in a new buffer.

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