Comments (6)
I've actually ran into the same problem and do not have the confidence in my troubleshooting enough to fix it after trying and failing more or less. I thought it was something on my end. Switched back to the old SteamVR pkg after that for all my VR projects :(
from tilt-brush-toolkit.
Hi. On the one hand Assets/TiltBrushExamples directory is extremely old and no longer compiles with the latest SteamVR. Since it doesn't really have anything to do with being able to import Tilt Brush .fbx files into Unity, we'll probably delete it from any future .unitypackages we build.
Even without that code, you'll be able to take a fbx, drop it into your Assets folder, and get all the Tilt Brush materials and shaders properly assigned to it.
from tilt-brush-toolkit.
Hi. On the one hand Assets/TiltBrushExamples directory is extremely old and no longer compiles with the latest SteamVR. Since it doesn't really have anything to do with being able to import Tilt Brush .fbx files into Unity, we'll probably delete it from any future .unitypackages we build.
Even without that code, you'll be able to take a fbx, drop it into your Assets folder, and get all the Tilt Brush materials and shaders properly assigned to it.
Thank you for your help. To clarify, I should import the TiltBrush SDK, except the Assets/TiltBrushExamples. And I should be able to import the fbx file and it will animate/run with the latest Steam VR plugin.
from tilt-brush-toolkit.
Yes, that's correct; except the the fbx importer doesn't require the SteamVR plugin. Only that old example code required it. Here are the simplest steps to get up and running:
- Start a new project
- Import the .unitypackage, ignoring Assets/TiltBrushExamples
- Drop a Tilt Brush .fbx into your project
from tilt-brush-toolkit.
Hello, there is a question I want to ask
Tilt brush unity sdk, this plug-in imported into unit, dynamic loading of FBX exported by Tilt Brush into the project through code in unit, error occurred. Is there a feasible way?
from tilt-brush-toolkit.
Should be fixed with latest .unitypackage
from tilt-brush-toolkit.
Related Issues (20)
- Light brush HOT 3
- Using code to dynamically load FBX exported by Tilt Brush in Unity HOT 21
- 'AssetImporters' does not exist HOT 6
- HDRP Support HOT 15
- Embers material scaling HOT 1
- Smoke shader in Linear colourspace is very different from in tiltbrush HOT 2
- Import Errors HOT 2
- The display of some brushes are different in u3d and tilt brush HOT 4
- Last Tiltbrush SDK with what version of Unity in 2019 HOT 2
- Can I connect a HTC tracker with Tiltbrush camera ? HOT 7
- Tilt brush imports not creating baked lightmaps HOT 1
- Tilt Brush Fbx Import Null Reference Error HOT 5
- .glb import error HOT 10
- TiltBrush SDK Unity Shader Problems HOT 6
- URP support HOT 2
- WebGL Build and Microphone Script Issue HOT 2
- Security Policy violation Binary Artifacts HOT 28
- V1
- thick paint shader not connecting/ missing HOT 1
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from tilt-brush-toolkit.