Comments (6)
Hi Thomas,
I have the same problem. Only solution I found was to use Poly Toolkit instead.
Give a try
from tilt-brush-toolkit.
Hi Thomas -- those errors happen when you move Tilt Brush Toolkit's files away from where it expects them to be. Install the toolkit using one of the .unitypackage releases, for example https://github.com/googlevr/tilt-brush-toolkit/releases/download/v23.0.1/tilt-brush-toolkit-UnitySDK-v23.0.1.unitypackage
If you clone this repo and copy the files into your project, at least make sure that you put the ThirdParty
directory in your Assets
.
from tilt-brush-toolkit.
Regarding your other question, you can take either the .glb
or the .fbx
file from your Tilt Brush exports and drop it into your project. It will work once you've resolved the Unity issues building your project.
from tilt-brush-toolkit.
Thanks for your replies @dubois and @KashCorp.
I always used the unitypackage installer and never moved files from the polytoolkit. I still can't figure out how to fix make all brushes work. Yesterday I got a mail from google where they say that poly will be shut down. This is rather sad I think. Hopefully someone will build a platform so the tiltbrush/poly community, as well as the unity implementation can survive. I don't see why they cut this promising connection. Do you?
from tilt-brush-toolkit.
Hi @BhujangaOne .
Try to figure out why the error message "Failed to open source file: 'Assets/ThirdParty/Noise/Shaders/Noise.cginc'" is happening. Does that file exist? if so, why is unity claiming it does not exist?
Verify my claim that those files are in the .unitypackage by importing it into a new Unity project. Does that file exist? If so, why does it not exist in your current project? Did it get moved or deleted accidentally? etc.
This github repo is not going away. The shutdown only concerns poly.google.com.
from tilt-brush-toolkit.
Also experiencing the same issue - my Tiltbrush/poly assets import fine but the shaders are all pink/missing. I imported the poly package manager but it looks like shaders are broken. @dubois and @KashCorp @bhujangaOne - any idea how to fix this? Asset directory is correct as far as I can tell.
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Related Issues (20)
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- Play mode error when SteamVR is imported HOT 6
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- The display of some brushes are different in u3d and tilt brush HOT 4
- Last Tiltbrush SDK with what version of Unity in 2019 HOT 2
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- Tilt Brush Fbx Import Null Reference Error HOT 5
- .glb import error HOT 10
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- V1
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