Minimum Rust Version: 1.60.0 (required for the per feature dependency)
Blue Engine is a general-purpose, easy-to-use, extendable, and portable graphics engine written in rust. The engine can run on many popular back-end APIs including Vulkan, D3D-12, GL-ES 3, and Metal as well as Windows, Linux, and OSX to ensure cross-platform compatibility.
Hello World:
use blue_engine::{
header::{
Engine, ObjectSettings, WindowDescriptor
},
primitive_shapes::triangle
};
fn main() {
// initialize the engine
let mut engine = Engine::new(WindowDescriptor::default()).expect("win");
// create a triangle
let _ = triangle(ObjectSettings::default(), &mut engine).unwrap();
// run the engine
engine
.update_loop(move |_, _, _, _, _| {})
.expect("Error during update loop");
}
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[WIP] Documentation
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Check out the examples folder to get a sense of how things are done
NOTE: You need to add resolver = "2"
on your Cargo.toml
under [package]
section. This is because of migration to newer versions of Rust and dependencies of this engine.