Copy
/copy NAME options values - Copy a building
Example: /copy home radius 3 method building
Short example: /copy home r 3 m building
Syntax - Options:
- each true/false - default: true - Check radius from each entity
- method building/proximity - default: proximity - Choose the type of mechanics to use to copy a building - Building: Only copy the current building. Proximity: Copy all blocks close to the building. (Some deployables can be missing with Building also use proximity in these cases)
- radius XX - default: 3 - Sets the radius to search for entities around each building parts & deployables
- share true/false - default: true - Set to copy data CodeLocks, BuildingPrivileges, SleepingBag
- tree true/false - default: false - Set to copy trees and resources
Paste
/paste NAME options values - Paste a building
Example: /paste home auth true stability false
Short example: /paste home a true s false
Syntax - Options:
- auth true/false - default: true - Authorize player in all cupboards
- blockcollision XX - default: 0 - Checks in XX radius if there is something that could collide with the new building, if so, blocks the build. 0 is to deactivate the detection.
- deployables true/false - default: true - Set to paste the deployables
- **height XX **- *default: 0 *- Adjust height to paste
- inventories true/false - default: true - Set to paste the inventories
- stability true/false - default: true - Set false to ignore stability system
- vending true/false - default: true - Set to paste sellings, name and broadcasting for Vending Machine
Pasteback
/pasteback NAME options values - Paste on old place a building where it was when it was saved Example: /pasteback home auth true stability false Short example: /pasteback home a true s false
Syntax - Options:
- auth true/false - default: false - Authorize player in all cupboards
- deployables true/false - default: true - Set to paste the deployables
- **inventories true/false **- default: true - Set to paste the inventories
- height XX - default: 0 - Adjust height to pasteback
- stability true/false - default: true - Set false to ignore stability system
- vending true/false - default: false - Set to paste sellings, name and broadcasting for Vending Machine
Other
/undo - Removes what you've last pasted /list - List of stuctures (from folder oxide/data/copypaste)
- copypaste.copy
- copypaste.list
- copypaste.paste
- copypaste.pasteback
- copypaste.undo
Default Config (Simply deleting file will generate this):
{
"Amount of entities to paste per batch. Use to tweak performance impact of pasting": 15,
"Amount of entities to copy per batch. Use to tweak performance impact of copying": 100,
"Amount of entities to undo per batch. Use to tweak performance impact of undoing": 15,
"Copy Options": {
"Check radius from each entity (true/false)": true,
"Share (true/false)": true,
"Tree (true/false)": false
},
"Paste Options": {
"Auth (true/false)": true,
"Deployables (true/false)": true,
"Inventories (true/false)": true,
"Vending Machines (true/false)": true,
"Stability (true/false)": true
}
}
object TryCopyFromSteamID(ulong userID, string filename, string[] args)
object TryPasteFromSteamID(ulong userID, string filename, string[] args)
object TryPasteFromVector3(Vector3 pos, float rotationCorrection, string filename, string[] args)
Returns string on failure and true on success
Example:
bool BuyBuilding(BasePlayer player, string buildingName)
{
var options = new List<string>{ "blockcollision", "true" };
var success = CopyPaste.Call("TryPasteFromSteamID", player.userID, buildingName, options.ToArray());
if(success is string)
{
SendReply(player, "Can't place the building here");
return false;
}
SendReply(player, "You've successfully bought this building");
return true;
}
- Reneb, the original author of this plugin
- MiRror, the previous maintainer of this plugin