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View Code? Open in Web Editor NEWLaserShowGen - Laser Show Editor / Player
Home Page: https://bitlasers.com/lasershowgen-sw/
License: Other
LaserShowGen - Laser Show Editor / Player
Home Page: https://bitlasers.com/lasershowgen-sw/
License: Other
Like tool to cut along a segment to make one object into two. Right now there are very limited options to editing an object that's already merged, like an imported ILD file.
Would be possible to have a keybind learn function or just binds for general buttons.
Here would be my wishlist:
On a Mac, I often use two fingers to swipe up or down, which in Timeline mode zooms the scale up and down. But when I swipe two fingers left and right, I'd like to pan along the timeline but currently it doesn't do anything.
Hello , i bought LSG Pro today. I just want to rotate one part of my show starting from frame x to y by 360 degrees. I have not found a proper solution for that is there no way to draw a straight line into the envelope editor? When i try to draw a line i get thousands of points... and i also only want to rotate a specific part and not to create a rotation track for the whole show.
Maybe you can help me
Missing at least these dependencies:
libopenal1
libssl1.1
To fix, or consider switching to flatpak distribution etc
When I have my airpods pro in my ears, the Mac automatically recognizes them, and I can play Youtube, Apple Music or other applications and hear the audio through the bluetooth headphones.
But when I play in Timeline mode on LSG, the audio is still forced through the laptop speakers.
I checked the audio/sound setting on the Mac and it does show the audio output is through the headphones (as shown in the attached screenshot).
When running LaserShowGen under Ubuntu with more than one display connected the framerate drops drastically and CPU usage goes up. Opening a dialog box makes it worse. Often the software becomes practically unusable.
./LaserShowGen-1.11.1-Linux-AppImage
.Edit
> Change number of frames (pad)
and click it. (Or open any other dialog box eg. that one for entering the registration code.)The systems framerate doesn't change when staring the software. The CPU usage doesn't increase much when the software is idling.
The systems framerate drops (not only inside the LaserShowGen window). The software draws about 10 - 20 % of all my 20 cores distributed over multiple cores while idling.
LaserShowGen was started about 50 seconds ago. The dialog box was opened 30 seconds ago and closed a bit after 20 seconds ago. Around 10 seconds ago the software was closed again. All these actions have a visible impact on CPU usage.
***************************************
* YoYo Games Linux Runner V1.3 *
***************************************
CommandLine: -game game.unx
ExeName= /tmp/.mount_LaserSBGMFG3/usr/bin/LaserShowGen
MemoryManager allocated: 101529
INI DisplayName=LaserShowGen
SavePrePend /home/cr/.config/LaserShowGen/
GAMEPAD: Initialising Ubuntu support
Attempting to set gamepadcount to 32
display=0x25bd220
Display Size(Pixels): 5280,1080
CreateDesktopWindow 1300,729
Win #1
XF86VidModeExtension-Version 2.2
Got Doublebuffered Visual!
glX-Version 1.4
Icon: w=64 h=64
Creating window of width 1300, height 729
sw=1440 wh=900
WindowCentre: 70,85
Depth 24
Congrats, you have Direct Rendering!
sync = 0
**** GLX Extensions ***
GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
Checking for GLX_EXT_swap_control
Vsync: GLX_EXT
DOUBLE BUFFERED
OpenGL: version string 4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
OpenGL: vendor string Intel
OpenGL GLSL: version string 4.60
Anisotropic filtering supported, max aniso 16
This is where it would have set them fullscreen= 0, they are 1300,729 displaywidth/h 1440,900
Collision Event time(microsecs)=92
Opened libopenal.so...
alcCreateContext : 0x7315f882a8d0
alcOpenDevice : 0x7315f8827fc0
alcMakeContextCurrent : 0x7315f882cba0
alGenBuffers : 0x7315f880ed20
alGenSources : 0x7315f8818050
alGetError : 0x7315f880ffc0
alBufferData : 0x7315f880e660
alSourceQueueBuffers : 0x7315f8818f90
alSourcePlay : 0x7315f881a010
alSourceStop : 0x7315f8819cc0
alGetSourcei : 0x7315f88189f0
alSourceUnqueueBuffers : 0x7315f8819330
alDeleteSources : 0x7315f8817e00
alDeleteBuffers : 0x7315f880ec20
alcDestroyContext : 0x7315f882ca80
alcCloseDevice : 0x7315f882c8a0
alcGetString : 0x7315f882c080
alcGetIntegerv : 0x7315f882bfe0
alcCaptureOpenDevice : 0x7315f8827ca0
alcCaptureCloseDevice : 0x7315f882a7d0
alcCaptureStart : 0x7315f882a730
alcCaptureStop : 0x7315f882a690
alcCaptureSamples : 0x7315f882a5a0
g_device is 0x3a392b0
g_context is 0x3a37160
g_context is set as current
CreateColPairs took 0.000000s 52 usecs for 175 object types obj_col_numb=0 physobjcount=0 resizes 0 final size 0
----------
[0.000054] == libetherdream started ==
[0.000521] _: listening for DACs...
save location: /home/cr/.config/LaserShowGen/temp/
window size 1350 735
palette loaded, size: 192
Compiled APIs:
Linux ALSA
There are 1 MIDI input ports available.
Input Port #0: Midi Through:Midi Through Port-0 14:0
Midi Through:Midi Through Port-0 14:0
Setting MIDI port to Midi Through:Midi Through Port-0 14:0
Checking for updates
Successful verification
Creating exception handler
Total memory used = 28859352(0x01b85bd8) bytes 27.52MB
Peak memory used = 11238666(0x00ab7d0a) bytes 10.72MB
**********************************.
Entering main loop.
**********************************.
Rescaled window views
GraphicsResetM called with g_NewWindowWidth=1350 g_NewWindowHeight=735 g_WindowWidth=1300 g_WindowHeight=729 g_ClientWidth=1300 g_ClientHeight=729
This is where it would have set them fullscreen= 0, they are 1350,735 displaywidth/h 1440,900
Rescaled window views
Window Size w=1350 h=735
done 1
Checking version
Pause event has been registered for this frame
Pause event has been unregistered
Window closed
Attempting to set gamepadcount to 0
Script_Free called with 1526 and global 762
done 1
AL lib: (EE) alc_cleanup: 1 device not closed
LaserShowGen-1.11.1-Linux.AppImage: /usr/src/packages/BUILD/Alc/ALc.c:779: LockLists: Assertion `lockret == althrd_success' failed.
Aborted
When editing in Timeline mode, I'd like to be able to measure any portion of the timeline using some keystrokes/mouse clicks & drags, in order to see exactly how many frames should be imported to match up with the music.
Hi,
Just wanted to leave a note that the newest version breaks 'toggle image for background tracing' function (or whatever it's official name is! sorry)
I'm on OS X 11.7.2
Cheers
On a Mac, for example:
In the Editor mode, It would be nice to have a keyboard shortcut for Setting the start frame or end frame (Maybe CTRL-1 and CTRL-0)
When importing an ILD file into the editor mode, once I've loaded the file and using it - I don't see a display of the name of the file currently loaded into the editor.
When browsing through a large list of ILD files, it would be nice to see the filename and file info (size, date, etc) in the editor mode screen.
When editing, I'd love to use a second monitor and visualize the field of view in a separate window, allowing me to resize/expand the perspective window to be huge if I want to see it large
The bottom of the grid (when scrolling down far) no longer draws properly.
Instead of only using the mouse to hover over the help? icon in the editor mode, if I type the ? key - the help display would show up
Japanese, chinese, korean, cyrillic, devanagari etc.
Some fonts use diacritics or merged characters that doesn't work with current workflow. And some symbols become very complex with dual-stroke fonts.
Ability to set/detect a BPM from the music, and show the time units in the timeline mode in bars rather than seconds/frames.
Blocked by GM/Windows bug that won't let you open files this way
Can currently add keyboad/MIDI shortcuts to timeline mode, but these are not kept when saving the project.
Hi!
Thanks for your amazing package!
I am a bit not sure if you may help me with that, but anyway any assistance will be appreciated. I implemented a little svg2ilda converter very similar to this one -> https://github.com/marcan/openlase/blob/master/tools/svg2ild.py
The problem is actually in the fact that I can open ilda files in LaserShowGen, in LaserOS, but a real laser projector refuses to draw any animation. Then, if I re-export my files with LaserShowGen it starts working, but it has some glitches that I would like to avoid. Do you maybe have any idea what do I do wrong?
I also attach down below a sample ilda file, and one re-exported from LaserShowGen (in a zip archive).
ild-files.zip
Any feedback will be appreciated, thank you a lot for reading this message!
Steps to reproduce:
Instead of seeing shine.igp in the dialog box, it shows example1632 and it's default location is a different location than the original file was loaded (in my case - it was in ../LSG/ directory so I have to navigate to that directory, and then click on the greyed out shine.igp file and hit save, which then brings up the "are you sure you want to replace..." dialog box.
At the least - it shouldn't change filename or location.
Sometimes a tiny section at the end of objects are blanked when it's supposed to be visible. Mostly only noticeable in some letters in the text tool in certain optimization settings.
When browsing through a bunch of files and loading them, it would be useful if there were keyboard commands "Ctrl-N" for New, and "Ctrl-I" for Import ILDA file.
Input in Grid Mode, like MIDI
Output points in Timeline mode
Just out of curiosity, I'd love to know how many hours it takes me (or someone else) to edit a specific timeline file. Not sure how you would measure time "editing" because I often will keep LSG open when I close the lid of the Mac, so you would have to measure keystrokes or mouse movements or something to indicate the user is actively changing a timeline, and only time those behaviors.
Probably has to do with list indexes being reused internally in the engine, and overwriting an orphaned list index that was supposed to be deleted. But no idea where this happens.
You can see the incredibly small frame numbers in the timeline window, on a Macbook pro M1 with retina display. For scale, compare to the other text on the page. I have the application in full screen mode in the first image, and the second image is the same application session, in editor mode where you can see the frame number text is much bigger than in the timeline window.
I started using LaserShowGen recently and I have some ideas that I think could possibly improve the software.
It would be great to be able to access directly the parameters of the selected item. For example:
It would also be really helpful to have a keyframe button next to each parameters relative to the position of the cursor on the timeline.
I am very used to the Blender/Premiere Pro workflow and I am sure a lot of other users are too.
Thanks, I appreciate the software!
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