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g3d_fps's Issues

bug android love2d

Error

g3d/init.lua:5: attempt to concatenate global 'G3D_PATH' (a nil value)

Traceback

g3d/init.lua:5: in main chunk
[C]: in function 'require'
main.lua:6: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

[Platform specific bug?] Android texture coords are messed up.

So honestly this doesn't really matter too much as I am starting with a blank g3d project and the voxel demo seems fine same with the moon earth demo. Im more of just curious why this could be happening. Basically as said the texture coords are all messed up for the map so the map just appears black. To confirm the texture wasn't just not being read I set the texture to be only the size of the actual tiles which then drew just green confirming it is indeed a texture coord issue. I tried on the included g3d version and updated one. If you don't want to debug this completely understandable im honestly just really curious.

Edit: (I was tired when I wrote this lol replaced normals with texcoords)

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