Comments (1)
I'm not sure if it's possible in your context, but can you add identity mappings for the entities in question to the map? That way, they'll be preserved during entity mapping instead of being replaced by dead entities.
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Related Issues (20)
- [Question] How to sync elapsed time since startup among peers? HOT 4
- 3d example, and other questions HOT 4
- Update entity IDs in Children/Parent components on rollback. HOT 2
- Update to Bevy 0.13
- Document idiomatic way to sort rollback related queries
- Synctest session doesn't detect all desyncs that it could/should
- Adding players after p2p session already started HOT 3
- Invalidated Entities HOT 2
- Potential Scalability Refactor HOT 6
- Sessions `.with_desync_detection(DesyncDetection::On)` always reports false positives HOT 1
- Integration Tests incorrect HOT 2
- More idiomatic component/resource checksums for float types?
- Desync detection appears to compare the checksum of predicted frames to confirmed frames HOT 8
- Sprite Component doesn't get respawned after rollback HOT 5
- panic: `Rollback requested was not created using AddRollbackCommand!`
- When rollbacks happen across entity spawning, desyncs are reported HOT 1
- Despawned entities are not restored HOT 2
- Convenient way to end a session HOT 5
- Checksums are not portable HOT 5
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