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Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.

C# 98.27% Rich Text Format 0.03% ShaderLab 1.45% HLSL 0.25%
card-game dependency-injection dotween extenject game games solitaire solitaire-card-game solitaire-game unirx unitask unity unity-3d unity3d zenject csharp mvp reactive-programming 2d asynchronous-programming

solitaire's Introduction

Solitaire

Solitaire Menu Solitaire Gameplay

A Solitaire card game I made in 7 days with Unity 2021 LTS using Model-View-Presenter architecture, dependency injection, reactive and asynchronous programming. The game uses advanced Zenject features like factories and memory pools. The user interface was made using Unity UI and TextMeshPro and the animations were done with tweening. The game logic is covered with Unit tests.

Features:

  • Classic gameplay
  • Draw rules (1 and 3 cards)
  • Scoring
  • Leaderboard
  • Undo system
  • Hint system
  • Audio system
  • Adaptive layout (portrait and landscape)
  • Banner ad integration

Unity packages:

  • 2D Sprite
  • Unity UI
  • TextMeshPro
  • Test Framework
  • Advertisement

3rd party plugins:

  • Zenject / Extenject
  • UniRx
  • UniTask
  • DOTween
  • NSubstitute

solitaire's People

Contributors

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Stargazers

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solitaire's Issues

Cheat System for Development Purpose

Hello,
Can you please implement a cheat system which can be toggled for checking app flow during development.
For example, during gameplay, if we click on Spacebar button, it will directly trigger Win game state.
Thank You.

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