Name: Graham Wihlidal
Type: User
Company: @EpicGames
Bio: Engineering Fellow, Graphics at Epic Games working on Unreal Engine 5.
Former BioWare and Electronic Arts (DICE, Frostbite, SEED).
Twitter: gwihlidal
Location: Edmonton, Alberta. Canada
Blog: http://www.wihlidal.ca
Graham Wihlidal's Projects
Example of rust + rocket + docker running in a flex environment on Google App Engine.
Vulkan bindings for Rust
NV ray tracing with rust and ash!
Cross-platform rendering library.
Message oriented networking library using TCP transport.
Collection of .h snippets used across multiple projects (a.k.a. base library)
Implementation of a reliable solution to the Byzantine Two Generals' Problem
CMake modules for common applications related to computer graphics
Automatic binding generator for Angelscript using clang and cindex
A gRPC microservice, written in rust, that marshalls objects and files to cloud storage like AWS S3, Google Cloud Storage, or other providers.
Automatically exported from code.google.com/p/cmake-simple-build-environment
Tool suite for Image compression and analysis using CPUs, GPUs and APUs.
darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux
DirectDraw Surface (DDS) file format parsing and construction
A rendering sample that demonstrates bindless deferred texturing using D3D12
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Docker image with Microsoft DirectX shader compiler (dxil and spirv)
Docker image of FXC running with Wine
Docker image with protobuf compiler and various language plugins
Docker image with a range of shader compilers available
Automatically Create CNAME records for containers served by Traefik
Utility to sign DXIL code after compilation
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
A simple command-line utility to convert Autodesk FBX files to a custom JSON format.
Interactive visualization for understanding swap chains in D3D12
Light-weight online font texture atlas builder