Comments (3)
I'm wondering about splitting strict PS2 code with shared (multiplatform) code. This way, we can add automatical unit tests to shared code.
You mean this Engine will be multiplataform?
from tyra.
Hmm, only "partially".
I want to create 3 folders in engine/src
:
engine/src/shared/
engine/src/x86/
engine/src/ps2/
And split existing code, so it will be compilable on windows/linux, but not runnable.
For example: x86
implementation for renderer will be totally empty.
Of course it will open possibility to add easily real multiplatform in future, but I'm not planning it at this moment.
I want to just add possibilty to run unit tests, and add a lot of unit tests.
from tyra.
Cool! I just recommend if you wanna do the Linux or other os, like instead of creating x86, you could create engine/src/pc/x86
or engine/src/some os/some stuff/
from tyra.
Related Issues (20)
- Refactor BBox constructors
- Static code analysis, C++ lint
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- Change way of ID generation
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