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Cross platform with x86 architecture about tyra HOT 3 OPEN

h4570 avatar h4570 commented on June 15, 2024
Cross platform with x86 architecture

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Wolf3s avatar Wolf3s commented on June 15, 2024

I'm wondering about splitting strict PS2 code with shared (multiplatform) code. This way, we can add automatical unit tests to shared code.

You mean this Engine will be multiplataform?

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h4570 avatar h4570 commented on June 15, 2024

Hmm, only "partially".

I want to create 3 folders in engine/src:

engine/src/shared/
engine/src/x86/
engine/src/ps2/

And split existing code, so it will be compilable on windows/linux, but not runnable.
For example: x86 implementation for renderer will be totally empty.

Of course it will open possibility to add easily real multiplatform in future, but I'm not planning it at this moment.
I want to just add possibilty to run unit tests, and add a lot of unit tests.

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Wolf3s avatar Wolf3s commented on June 15, 2024

Cool! I just recommend if you wanna do the Linux or other os, like instead of creating x86, you could create engine/src/pc/x86 or engine/src/some os/some stuff/

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