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License: Other
0verkill game patches
License: Other
The jetpack you can get in level1 will still be with a player after they die whereas like weapons it should be removed. And while I correctly guessed the keyboard control to use the jetpack to be "J" there is nothing indicating its presence in the help/controls file.
Infection from various sources is unpredictable (sometimes touching skulls and/or corpses infects a player and sometimes it does not) and I wonder if this was intended. Also if you grab the bio-medkit when not already infected, your health will automatically reduce to 1% no matter what it was at previously.
gcc-10 changed the default from -fcommon to fno-common:
https://gcc.gnu.org/PR85678
As a result build fails as:
ld: sprite.o:/build/0verkill/data.h:171: multiple definition of `obj_attr'; server.o:/build/0verkill/data.h:171: first defined here
ld: sprite.o:/build/0verkill/data.h:142: multiple definition of `weapon_name'; server.o:/build/0verkill/data.h:142: first defined here
ld: hash.o:/build/0verkill/data.h:187: multiple definition of `weapon'; server.o:/build/0verkill/data.h:187: first defined here
ld: hash.o:/build/0verkill/data.h:171: multiple definition of `obj_attr'; server.o:/build/0verkill/data.h:171: first defined here
ld: hash.o:/build/0verkill/data.h:142: multiple definition of `weapon_name'; server.o:/build/0verkill/data.h:142: first defined here
ld: error.o:/build/0verkill/data.h:187: multiple definition of `weapon'; server.o:/build/0verkill/data.h:187: first defined here
ld: error.o:/build/0verkill/data.h:171: multiple definition of `obj_attr'; server.o:/build/0verkill/data.h:171: first defined here
ld: error.o:/build/0verkill/data.h:142: multiple definition of `weapon_name'; server.o:/build/0verkill/data.h:142: first defined here
The fix would normally to leave only extern declaration of the variable in header files and move definition to .c files.
The behavior for the reaperbots needs to be improved certainly, and I want to spend some time thinking of solutions for the bizarre way bots get stuck in corners all the time and seem to only come across players by chance - opening it up for discussion/suggestion if anyone as any ideas.
Another specific question I have is if bots are capable of targeting other bots just as they do with players.
Hi. I read the instructions but there is no configure file. I ran autoconf
which created one, but then I get this error when running it:
config.status: creating Makefile
config.status: error: cannot find input file: `config.h.in'
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