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0verkill's Issues

jetpack persistance after death/lack of control in help screen

The jetpack you can get in level1 will still be with a player after they die whereas like weapons it should be removed. And while I correctly guessed the keyboard control to use the jetpack to be "J" there is nothing indicating its presence in the help/controls file.

infection/bio-medkit

Infection from various sources is unpredictable (sometimes touching skulls and/or corpses infects a player and sometimes it does not) and I wonder if this was intended. Also if you grab the bio-medkit when not already infected, your health will automatically reduce to 1% no matter what it was at previously.

Build fails on gcc-10 (-fno-common changes)

gcc-10 changed the default from -fcommon to fno-common:
https://gcc.gnu.org/PR85678

As a result build fails as:

   ld: sprite.o:/build/0verkill/data.h:171: multiple definition of `obj_attr'; server.o:/build/0verkill/data.h:171: first defined here
   ld: sprite.o:/build/0verkill/data.h:142: multiple definition of `weapon_name'; server.o:/build/0verkill/data.h:142: first defined here
   ld: hash.o:/build/0verkill/data.h:187: multiple definition of `weapon'; server.o:/build/0verkill/data.h:187: first defined here
   ld: hash.o:/build/0verkill/data.h:171: multiple definition of `obj_attr'; server.o:/build/0verkill/data.h:171: first defined here
   ld: hash.o:/build/0verkill/data.h:142: multiple definition of `weapon_name'; server.o:/build/0verkill/data.h:142: first defined here
   ld: error.o:/build/0verkill/data.h:187: multiple definition of `weapon'; server.o:/build/0verkill/data.h:187: first defined here
   ld: error.o:/build/0verkill/data.h:171: multiple definition of `obj_attr'; server.o:/build/0verkill/data.h:171: first defined here
   ld: error.o:/build/0verkill/data.h:142: multiple definition of `weapon_name'; server.o:/build/0verkill/data.h:142: first defined here

The fix would normally to leave only extern declaration of the variable in header files and move definition to .c files.

reaperbot code: can they target each other?

The behavior for the reaperbots needs to be improved certainly, and I want to spend some time thinking of solutions for the bizarre way bots get stuck in corners all the time and seem to only come across players by chance - opening it up for discussion/suggestion if anyone as any ideas.

Another specific question I have is if bots are capable of targeting other bots just as they do with players.

No "configure" file

Hi. I read the instructions but there is no configure file. I ran autoconf which created one, but then I get this error when running it:

config.status: creating Makefile
config.status: error: cannot find input file: `config.h.in'

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