https://hacktoon.github.io/nami/
- finish rivers and roads to determine surface
- draw rivers
- draw roads
- ZoneMap
- Create basin midpoint offset
- steps after region fill - setting regions' surface type by priority:
- Order of zone steps: roads > rivers > erosion
- simplify cities into "city seeds"
- conclude wrapGet migration for grids
- Optimize canvas rendering
- Use offscreen canvas
- When map fills screen entirely, snap canvas to viewport, otherwise translate canvas element
- create world types [medieval, cyberpunk, steampunk]
- Solve
[Violation] 'input' handler
message by lazy evaluating commands
- Set city type using a fill from capital point
- Put inns/outposts at borders of city radius
- Each city in block map can occupy tiles as zones or neighborhoods
- Dungeon types and levels like cat quest
- dungeons at high level like 79
- Add city ruins on dry rivers or dry land
- create junction points between two route points to set midpath detours
- follow road and calc nearest junction start
- type of stretch often make waterfalls or rapids
- canyon / volcano / reef
- Start a fill on capitals to determine realms territory
- Make rain dynamic using noise offset and season
temp.get(point, season)