Comments (1)
It seems to be possible to use externals by initializing them by calling their setup functions in m.conf.c, right after the built-in setup calls. Calling the setup functions inside AppController.mm's startUnity function indeed crashes on a iOS device for some reason.
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Related Issues (9)
- iOS pro only? HOT 1
- "mainly" targeting mobile platforms? HOT 2
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- Can I receive PD messages using Kalimba? HOT 2
- Game Crashes on Android immediately after start HOT 2
- Is there a way to get the Expr object working? HOT 1
- Latency Issue on Android
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