hagish / kalimba Goto Github PK
View Code? Open in Web Editor NEWpuredata (libpd) for unity mobile (ios,android)
License: Other
puredata (libpd) for unity mobile (ios,android)
License: Other
Hi,
"mainly" targeting mobile platforms?
Would it be possible to build it to run in Unity for Mac?
Hi, I just used Kalimba for an Android program in Unity. Kalimba is great!
I had trouble using Expr in my program though. I was only able to produce sound when I replaced any Expr object I had with alternative objects. I did a search through the repository and saw mentions of the Expr object but wasn't able to understand if it was implemented and suppose to work. I figure I'd ask here directly. Is there anything extra I have to do to make it work?
Best,
Jeff
Edit: Using Unity 5+ and PD Vanilla. Everything else worked as intended.
Thank you for this great work @hagish , i've successfully gotten it all working and it's great fun.
I'm experience what I believe is your known issue of "Latency Issue on Android"; for me it seems like the sound is behind the visuals by about 400-500 milliseconds. Is that your experience as well, and if so, any thoughts on how this may be resolved? is it the i/o buffer size to/from libpd that is the causing the latency?
Hey there!
Was wondering if anyone has tried Kalimba with the latest Unity and if it works? Has anyone been maintaining this package somewhat, or any pointers to get started?
I think for VR dev, this will start to become a really epic use case
Hey there, thanks for this it seems to be awesome!
In Unity (no pro) edit mode, I'm able to run the sine_on and sine_off buttons and hear/cut the sound, but nothing comes from the oggtest. Any clues?
I think that socket connection is no more a pro feature only for Unity no mobile version.
I am trying to build the Unity example (scene audiotest) with Unity basic and iOS basic. I get this error:
Error building Player: SystemException: System.Net.Sockets are supported only on Unity iPhone Advanced. Referenced from assembly 'Assembly-CSharp-firstpass'.
Does iOS version support externals?
I am able to compile them, but crashes on iOS device when calling externalName_Setup();
Same externals work fine on pure libPd based application.
I did not find any PdListener implementation in C# wrapper.
Hi! It's super cool that there's people trying to make procedural audio in unity possible. Thanks for that!
However, I have trouble getting kalimba to work in my unity project.
So, I've successfully built the test project for android in Unity 5 and the program worked fine on my android devices. However, when I tried integrating the test project into my other unity project, I ran into problems. Building worked well, however the game immediately crashed after starting it on my android devices. Is unity 5 still supported by kalimba?
How do I properly integrate the kalimba scripts into my unity project? I simply dragged the streaming assets folder and the items in the assets folder into my project folder. Maybe that wasn't enough? Everything seemed to work properly until after building the game.
Cheers
Ragnar
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