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Design tool for creating Lottie animations and interactive web components

Home Page: https://www.haikuanimator.com/

License: Other

JavaScript 89.87% HTML 0.06% Shell 0.01% TypeScript 9.53% CSS 0.46% Python 0.01% Batchfile 0.01% Handlebars 0.06%

animator's People

Contributors

bradparks avatar esquivias avatar gobaldia avatar gumptious avatar hai-ci avatar jameskeane avatar jonaias avatar matthewtoast avatar partytax avatar rdela avatar roperzh avatar stristr avatar taylorpoe avatar zackbrown avatar

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animator's Issues

Error nodegit in dev compilation on windows

I can't run this app on Windows. I do all readme but i have problem with node-gyp and nodegit.. When i install Ubuntu on VirtualMachine i can easy install it on linux and be can generate lottie file? Any know?

What i need nodegit and node-gyp version to run this project?

Can't install "@haiku/player" or something

I followed the Windows compiling instructions until yarn install, which is when I got this error:

yarn install v1.13.0
[1/4] Resolving packages...
warning Resolution field "@types/[email protected]" is incompatible with requested version "@types/node@^8.0.24"
[2/4] Fetching packages...
info There appears to be trouble with your network connection. Retrying...
info There appears to be trouble with your network connection. Retrying...
info There appears to be trouble with your network connection. Retrying...
info There appears to be trouble with your network connection. Retrying...
info There appears to be trouble with your network connection. Retrying...
error An unexpected error occurred: "https://reservoir.haiku.ai:8910/@haiku%2fplayer/-/player-3.0.4.tgz: getaddrinfo ENOTFOUND reservoir.haiku.ai reservoir.haiku.ai:8910".
info If you think this is a bug, please open a bug report with the information provided in "D:\\animator-5.1.2\\yarn-error.log".
info Visit https://yarnpkg.com/en/docs/cli/install for documentation about this command.
info There appears to be trouble with your network connection. Retrying...

What's happening?

test issue please ignore

Important information:

  • Release version:
  • Git sha (if using mono):
  • Username/password:
  • Organization/project:

What were you trying to do? What happened instead?

Steps to reproduce the problem:

Screenshots of the issue in action:

Logs and other useful info:

// paste logs here

yarn or baggage of errors !

  • [ ? ] I kindly request all developers with skills higher than noobs to create a .exe file for Windows as i am unable to do so after various retries. Sigh! Anyone there?

No effect from animations

On Taylor Org ([email protected] supersecure) the project "moutainsillo" has animations that aren't affecting the final product on stage or publish. If you go to frame 90 you'll see that there are animations on the "star" elements. Scubbing the timeline accurately shows the scaling being tweened in the input fields (the numbers change), but as you will see — no effect on the elements on the stage. (The stars ought to scale, spin and opacitate based on what the timeline dictates.)

These animations were all working as designed until I dragged all of the star segments' forward in time to make them start sooner than they had previously. After doing this, they broke. I imagine somehow there's an error that can happen because of this dragging. Does anything look off in the bytecode?

Example star element:

"haiku:bee146007b17": {
        viewBox: { "0": { value: "0 0 11 11" } },
        "style.position": { "0": { value: "absolute" } },
        "style.margin": { "0": { value: "0" } },
        "style.padding": { "0": { value: "0" } },
        "style.border": { "0": { value: "0" } },
        "sizeAbsolute.x": { "0": { value: 11 } },
        "sizeMode.x": { "0": { value: 1 } },
        "sizeAbsolute.y": { "0": { value: 11 } },
        "sizeMode.y": { "0": { value: 1 } },
        "translation.x": { "0": { value: 300.5, edited: true } },
        "translation.y": { "0": { value: 181, edited: true } },
        "style.zIndex": { "0": { value: 9 } },
        opacity: {
          "0": { value: 0.7, edited: true },
          "2083": { value: 0.7, edited: true, curve: "linear" },
          "2300": { value: 1, edited: true, curve: "linear" },
          "2667": { value: 0.7, edited: true }
        },
        "scale.x": {
          "0": { value: 1 },
          "2083": { value: 1, edited: true, curve: "easeInOutCubic" },
          "2300": { value: 2, edited: true, curve: "easeInOutCubic" },
          "2667": { value: 1, edited: true }
        },
        "scale.y": {
          "0": { value: 1 },
          "2083": { value: 1, edited: true, curve: "easeOutCubic" },
          "2300": { value: 2, edited: true, curve: "easeInOutCubic" },
          "2667": { value: 1, edited: true }
        },
        "rotation.z": {
          "0": { value: 0 },
          "2083": { value: 0, edited: true, curve: "easeInOutCirc" },
          "2667": { edited: true }
        }
      },

Adding non-Sketch files to Library appears to be broken

Summary:
Image files added directly to the Library are not showing up.

Steps to reproduce:
Click 'import' in Library pane. Add .png file. Wait. File does not show up in Library.

Screenshots, logs, etc:
No errors on any of the three consoles.

Seems like the call is being made:

[master] /Users/taylorpoe/.haiku/projects/taylor/NewDashProto websocket is 1
2017-05-22T22:03:49.806Z - info: Plumbing got method call: linkAsset 0=/Users/taylorpoe/Desktop/Other badges.png, 1=/Users/taylorpoe/.haiku/projects/taylor/NewDashProto
[master] calling linkAsset [ '/Users/taylorpoe/Desktop/Other badges.png' ]
File did read: designs/Other badges.png 225829
File upserted: designs/Other badges.png
2017-05-22T22:03:50.305Z - info: [master] File changed: /Users/taylorpoe/.haiku/projects/taylor/NewDashProto/designs/Other badges.png
File did read: designs/Other badges.png 225829
File upserted: designs/Other badges.png
2017-05-22T22:03:50.382Z - info: [master] File ingested: /Users/taylorpoe/.haiku/projects/taylor/NewDashProto/designs/Other badges.png
[master] calling doesProjectHaveUnsavedChanges []

Release version, system info, etc:
Prod 2.0.82 & Dev 2.0.86

Account, project info, etc:
"/Users/taylorpoe/.haiku/projects/taylor/NewDashProto"

master process begins mysteriously timing out without any crash or stack trace shown

Summary: For unknown reasons, and seemingly at random, the plumbing logs start showing that the master process times out. There is no stack trace or other indication of a crash. Master's own logs indicate that it still has an open websocket connection.

Steps to reproduce: n/a - 🍺🍺🍺 bounty offered to anyone who can get this to occur reliably.

Screenshots, logs, etc:

The logs generally ending up looking like this:

[master] [alive] /Users/zack/.haiku/projects/demo/Hearts
Websocket client connection closed (commander creator)
[master] [alive] /Users/zack/.haiku/projects/demo/Hearts
Plumbing method error: Timed out waiting for client {"alias":"master"} of /Users/zack/.haiku/projects/demo/Hearts to connect Error: Timed out waiting for client {"alias":"master"} of /Users/zack/.haiku/projects/demo/Hearts to connect
    at Plumbing.awaitFolderClientWithQuery (/Users/zack/Downloads/Haiku.app/Contents/Resources/app.asar/libs/plumbing/lib/Plumbing.js:304:35)
    at Timeout._onTimeout (/Users/zack/Downloads/Haiku.app/Contents/Resources/app.asar/libs/plumbing/lib/Plumbing.js:322:23)
    at ontimeout (timers.js:386:14)
    at tryOnTimeout (timers.js:250:5)
    at Timer.listOnTimeout (timers.js:214:5)

Of interest in the above example, the Websocket client connection closed (commander creator) indicates usually that Haiku Desktop has been refreshed. Cmd+R (manual refresh) seems part of the cause but it's unclear how exactly it messes things up.

Release version, system info, etc: 2.0.75

Account, project info, etc: n/a - Seems to happen on any project/account, although it also looks like Zack's workstation seems to get the issue a lot more frequently than I do. That is possibly just because he uses the application as a user more frequently than I do.

(Mac) App very slow, Too much lags, Poor documentation, UX difficulties, Illustrator edits does not change

Dear Haikuteam,

Much apologies as the above subject implies ~ I have been trying to acclimatise to Haiku on numerous occasions amounting to month(s) yet I am still experiencing all the above issues frequently to the point of losing some, although thankfully not yet commercial ~ work in progress(es).

Each and everyone of the above problems obviously speaks on their own terms.
However, If I have to "prioritise" which is the most pressing concern would be :

1). Poor documentation + General artwork onboarding problems ~
It appears that between 2019-2021, Haiku gained a lot of attention. But at the time of writing this now (June 2022); all official links to "docs" gives a 404 error. General onboarding / how-to's are certainly NOT intuitive. It was not as simple as importing Illustrator file. A lot of mouse clicking and fiddling around with "components", "assets", etc. Drag and dropping an artwork onto the stage often does not work / do anything. TLDR; Not a straightforward workflow.

2). Generall UX issues + Poor overall performance + Reliability issues + extremely convoluted installation (PC) :

A little granular /specific here on the UX - selecting partial elements from multiple areas at a time is pretty much impossible. There are no layer hides or view visibility function. A lot of times, ~ persistent lags and delays for even inbetween selecting operations. I've lost some design elements that I finished animating prior...and not so keen to restart all over because of the accidental deletions, and overall slowdowns ~ thus leading to total crashes. Other concerns ~ the dreaded auto-save! And no prior versioning controls.

I am currently using a Mac, and the installation seemed more or less tolerable. Although once I was contemplating to trial the Windows version for (actual work) based trial project. But - I wholeheartedly agree with a previous poster saying that it is indeed rocket science. A lot of hacking. Command-lining.


If anyone can at least maintain this thread alive, or at the very least, share similar experiences ~ we may only hope the HaikuTeam can pick these up.

Let me just proclaim and insist nevertheless there is no far no other animation tools freely accessible that I know of that bears the most potential as Haiku.

Well wishes,

AW85

Migrate Python depencies to Python 3

Great Project here!

I found it strange to have dependencies to Python2 to only use it for Git hooks.

I propose to migrate to Python 3 (or at least making it compatible with both Python 2 and Python 3).

The only thing to update in these scripts is actually the print: print "..." => print("...")

App is blank (can't open project or create new project)

Hi there!

I installed Haiku-5.1.2.dmg on my Mac.

But I always get a blank (grey/black) screen and nothing is shown. Here a screenshot:
Screenshot

Doesn't matter if I choose to select an existing project or to create a new project.

Also the menu is disabled:
image

Is it working for you on MacOS?
Any idea what this could be?

Any help would be greatly appreciated!
Thanks.


ps: I'm still on MacOS Big Sur

Windows built

Patiently waiting for a Haiku animator windows built.
Thank you

Help me to install on windows

Hey am a designer who is trying to create a Lottie file I really can't understand how to download your haiku animator app this is frustrating I tried reading that Windows OS dependencies I can't understand anything also I tried searching for installation in youtube and google I can't find anything useful. Help me

window problem with yarn electron rebuild

after playing arround for some hours to the get a compiled windows exe, which finally worked. (the exe file still does not start but ok...)
this is now a little bit longer
i've look into the issue with @ronomon\base64...

the same issue is reproduceable for me when calling

PS F:\animator-5.1.2> yarn electron-rebuild
`yarn run v1.13.0
$ F:\animator-5.1.2\node_modules.bin\electron-rebuild
× Rebuild Failed

An unhandled error occurred inside electron-rebuild
gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp info spawn C:\Users\root.windows-build-tools\python27\python.exe
gyp info spawn args [ 'F:\animator-5.1.2\node_modules\node-gyp\gyp\gyp_main.py',
gyp info spawn args 'binding.gyp',
gyp info spawn args '-f',
gyp info spawn args 'msvs',
gyp info spawn args '-G',
gyp info spawn args 'msvs_version=2015',
gyp info spawn args '-I',
gyp info spawn args 'F:\animator-5.1.2\node_modules\@ronomon\base64\build\config.gypi',
gyp info spawn args '-I',
gyp info spawn args 'F:\animator-5.1.2\node_modules\node-gyp\addon.gypi',
gyp info spawn args '-I',
gyp info spawn args 'C:\Users\root\.electron-gyp\iojs-2.0.8\common.gypi',
gyp info spawn args '-Dlibrary=shared_library',
gyp info spawn args '-Dvisibility=default',
gyp info spawn args '-Dnode_root_dir=C:\Users\root\.electron-gyp\iojs-2.0.8',
gyp info spawn args '-Dnode_gyp_dir=F:\animator-5.1.2\node_modules\node-gyp',
gyp info spawn args '-Dnode_lib_file=C:\Users\root\.electron-gyp\iojs-2.0.8\<(target_arch)\iojs.lib',
gyp info spawn args '-Dmodule_root_dir=F:\animator-5.1.2\node_modules\@ronomon\base64',
gyp info spawn args '-Dnode_engine=v8',
gyp info spawn args '--depth=.',
gyp info spawn args '--no-parallel',
gyp info spawn args '--generator-output',
gyp info spawn args 'F:\animator-5.1.2\node_modules\@ronomon\base64\build',
gyp info spawn args '-Goutput_dir=.' ]
Warning: Missing input files:
F:\animator-5.1.2\node_modules@ronomon\base64\build\Release\binding.node
gyp info spawn C:\Program Files (x86)\MSBuild\14.0\bin\msbuild.exe
gyp info spawn args [ 'build/binding.sln',
gyp info spawn args '/clp:Verbosity=minimal',
gyp info spawn args '/nologo',
gyp info spawn args '/p:Configuration=Release;Platform=x64' ]
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
F:\animator-5.1.2\node_modules@ronomon\base64\build\binding.vcxproj(20,3): error MSB4019: The imported project "F:\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk.
gyp ERR! build error
gyp ERR! stack Error: C:\Program Files (x86)\MSBuild\14.0\bin\msbuild.exe failed with exit code: 1
gyp ERR! stack at ChildProcess.onExit (F:\animator-5.1.2\node_modules\node-gyp\lib\build.js:262:23)
gyp ERR! stack at emitTwo (events.js:126:13)
gyp ERR! stack at ChildProcess.emit (events.js:214:7)
gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:198:12)
gyp ERR! System Windows_NT 10.0.19044
gyp ERR! command "C:\Program Files\nodejs\versions\v8.15.1\node.exe" "F:\animator-5.1.2\node_modules\node-gyp\bin\node-gyp.js" "rebuild" "--target=2.0.8" "--arch=x64" "--dist-url=https://atom.io/download/electron" "--build-from-source" "--msvs_version=2015"
gyp ERR! cwd F:\animator-5.1.2\node_modules@ronomon\base64
gyp ERR! node -v v8.15.1
gyp ERR! node-gyp -v v3.8.0
gyp ERR! not ok

Failed with exit code: 1

Error: gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp info spawn C:\Users\root.windows-build-tools\python27\python.exe
gyp info spawn args [ 'F:\animator-5.1.2\node_modules\node-gyp\gyp\gyp_main.py',
gyp info spawn args 'binding.gyp',
gyp info spawn args '-f',
gyp info spawn args 'msvs',
gyp info spawn args '-G',
gyp info spawn args 'msvs_version=2015',
gyp info spawn args '-I',
gyp info spawn args 'F:\animator-5.1.2\node_modules\@ronomon\base64\build\config.gypi',
gyp info spawn args '-I',
gyp info spawn args 'F:\animator-5.1.2\node_modules\node-gyp\addon.gypi',
gyp info spawn args '-I',
gyp info spawn args 'C:\Users\root\.electron-gyp\iojs-2.0.8\common.gypi',
gyp info spawn args '-Dlibrary=shared_library',
gyp info spawn args '-Dvisibility=default',
gyp info spawn args '-Dnode_root_dir=C:\Users\root\.electron-gyp\iojs-2.0.8',
gyp info spawn args '-Dnode_gyp_dir=F:\animator-5.1.2\node_modules\node-gyp',
gyp info spawn args '-Dnode_lib_file=C:\Users\root\.electron-gyp\iojs-2.0.8\<(target_arch)\iojs.lib',
gyp info spawn args '-Dmodule_root_dir=F:\animator-5.1.2\node_modules\@ronomon\base64',
gyp info spawn args '-Dnode_engine=v8',
gyp info spawn args '--depth=.',
gyp info spawn args '--no-parallel',
gyp info spawn args '--generator-output',
gyp info spawn args 'F:\animator-5.1.2\node_modules\@ronomon\base64\build',
gyp info spawn args '-Goutput_dir=.' ]
Warning: Missing input files:
F:\animator-5.1.2\node_modules@ronomon\base64\build\Release\binding.node
gyp info spawn C:\Program Files (x86)\MSBuild\14.0\bin\msbuild.exe
gyp info spawn args [ 'build/binding.sln',
gyp info spawn args '/clp:Verbosity=minimal',
gyp info spawn args '/nologo',
gyp info spawn args '/p:Configuration=Release;Platform=x64' ]
Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch.
F:\animator-5.1.2\node_modules@ronomon\base64\build\binding.vcxproj(20,3): error MSB4019: The imported project "F:\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk.
gyp ERR! build error
gyp ERR! stack Error: C:\Program Files (x86)\MSBuild\14.0\bin\msbuild.exe failed with exit code: 1
gyp ERR! stack at ChildProcess.onExit (F:\animator-5.1.2\node_modules\node-gyp\lib\build.js:262:23)
gyp ERR! stack at emitTwo (events.js:126:13)
gyp ERR! stack at ChildProcess.emit (events.js:214:7)
gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:198:12)
gyp ERR! System Windows_NT 10.0.19044
gyp ERR! command "C:\Program Files\nodejs\versions\v8.15.1\node.exe" "F:\animator-5.1.2\node_modules\node-gyp\bin\node-gyp.js" "rebuild" "--target=2.0.8" "--arch=x64" "--dist-url=https://atom.io/download/electron" "--build-from-source" "--msvs_version=2015"
gyp ERR! cwd F:\animator-5.1.2\node_modules@ronomon\base64
gyp ERR! node -v v8.15.1
gyp ERR! node-gyp -v v3.8.0
gyp ERR! not ok

Failed with exit code: 1
at SafeSubscriber._error (F:\animator-5.1.2\node_modules\spawn-rx\lib\src\index.js:267:84)
at SafeSubscriber.__tryOrUnsub (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:207:16)
at SafeSubscriber.error (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:158:26)
at Subscriber._error (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:92:26)
at Subscriber.error (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:72:18)
at MapSubscriber.Subscriber._error (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:92:26)
at MapSubscriber.Subscriber.error (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:72:18)
at SafeSubscriber._next (F:\animator-5.1.2\node_modules\spawn-rx\lib\src\index.js:242:65)
at SafeSubscriber.__tryOrUnsub (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:207:16)
at SafeSubscriber.next (F:\animator-5.1.2\node_modules\rxjs\internal\Subscriber.js:145:22)
error Command failed with exit code 4294967295.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.`

when checking the directory
F:\animator-5.1.2\node_modules@ronomon\base64\build
there is no Release folder with files in it...

now comes the interesting part...
electron-rebuild uses node-gyp to process F:\animator-5.1.2\node_modules@ronomon\base64 => binding.gyp

good...

the package compiles on windows when switching direct to the folder...
PS F:\animator-5.1.2> cd node_modules/@ronomon/base64
PS F:\animator-5.1.2\node_modules@ronomon\base64> node-gyp rebuild

i get following
PS F:\animator-5.1.2> cd node_modules/@ronomon/base64
PS F:\animator-5.1.2\node_modules@ronomon\base64> node-gyp rebuild
gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp info find Python using Python version 2.7.18 found at "C:\Python27\python.exe"
gyp info find VS using VS2019 (16.8.30907.101) found at:
gyp info find VS "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools"
gyp info find VS run with --verbose for detailed information
gyp info spawn C:\Python27\python.exe
gyp info spawn args [ 'C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp\gyp\gyp_main.py',
gyp info spawn args 'binding.gyp',
gyp info spawn args '-f',
gyp info spawn args 'msvs',
gyp info spawn args '-I',
gyp info spawn args 'F:\animator-5.1.2\node_modules\@ronomon\base64\build\config.gypi',
gyp info spawn args '-I',
gyp info spawn args 'C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp\addon.gypi',
gyp info spawn args '-I',
gyp info spawn args 'C:\Users\root\AppData\Local\node-gyp\Cache\8.15.1\include\node\common.gypi',
gyp info spawn args '-Dlibrary=shared_library',
gyp info spawn args '-Dvisibility=default',
gyp info spawn args '-Dnode_root_dir=C:\Users\root\AppData\Local\node-gyp\Cache\8.15.1',
gyp info spawn args '-Dnode_gyp_dir=C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp',
gyp info spawn args '-Dnode_lib_file=C:\\Users\\root\\AppData\\Local\\node-gyp\\Cache\\8.15.1\\<(target_arch)\\node.lib',
gyp info spawn args '-Dmodule_root_dir=F:\animator-5.1.2\node_modules\@ronomon\base64',
gyp info spawn args '-Dnode_engine=v8',
gyp info spawn args '--depth=.',
gyp info spawn args '--no-parallel',
gyp info spawn args '--generator-output',
gyp info spawn args 'F:\animator-5.1.2\node_modules\@ronomon\base64\build',
gyp info spawn args '-Goutput_dir=.' ]
Warning: Missing input files:
F:\animator-5.1.2\node_modules@ronomon\base64\build\Release\binding.node
gyp info spawn C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin\MSBuild.exe
gyp info spawn args [ 'build/binding.sln',
gyp info spawn args '/clp:Verbosity=minimal',
gyp info spawn args '/nologo',
gyp info spawn args '/p:Configuration=Release;Platform=x64' ]
Die Projekte in dieser Projektmappe werden nacheinander erstellt. Um eine parallele Erstellung zu ermöglichen, müssen Sie den Schalter "-m" hinzufügen.
binding.cc
win_delay_load_hook.cc
Bibliothek "F:\animator-5.1.2\node_modules@ronomon\base64\build\Release\binding.lib" und Objekt "F:\animator-5.1.2\node_modules@ronomon\base64\build\Release\binding.exp" werden erstellt.
Code wird generiert.
Previous IPDB not found, fall back to full compilation.
All 101 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
Codegenerierung ist abgeschlossen.
binding.vcxproj -> F:\animator-5.1.2\node_modules@ronomon\base64\build\Release\binding.node
Copying F:\animator-5.1.2\node_modules@ronomon\base64/build/Release/binding.node to F:\animator-5.1.2\node_modules@ronomon\base64
1 Datei(en) kopiert.
gyp info ok

checking the folder node_modules@ronomon\base64\build\Release\ exists with all needed files for compiling...

switching back
PS F:\animator-5.1.2\node_modules@ronomon\base64> cd ../../../
and calling it from there
PS F:\animator-5.1.2> node-gyp rebuild
fails.. like it does inside electron-rebuild

PS F:\animator-5.1.2> node-gyp rebuild
gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp info find Python using Python version 2.7.18 found at "C:\Python27\python.exe"
gyp info find VS using VS2019 (16.8.30907.101) found at:
gyp info find VS "C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools"
gyp info find VS run with --verbose for detailed information
gyp info spawn C:\Python27\python.exe
gyp info spawn args [ 'C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp\gyp\gyp_main.py',
gyp info spawn args 'binding.gyp',
gyp info spawn args '-f',
gyp info spawn args 'msvs',
gyp info spawn args '-I',
gyp info spawn args 'F:\animator-5.1.2\build\config.gypi',
gyp info spawn args '-I',
gyp info spawn args 'C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp\addon.gypi',
gyp info spawn args '-I',
gyp info spawn args 'C:\Users\root\AppData\Local\node-gyp\Cache\8.15.1\include\node\common.gypi',
gyp info spawn args '-Dlibrary=shared_library',
gyp info spawn args '-Dvisibility=default',
gyp info spawn args '-Dnode_root_dir=C:\Users\root\AppData\Local\node-gyp\Cache\8.15.1',
gyp info spawn args '-Dnode_gyp_dir=C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp',
gyp info spawn args '-Dnode_lib_file=C:\\Users\\root\\AppData\\Local\\node-gyp\\Cache\\8.15.1\\<(target_arch)\\node.lib',
gyp info spawn args '-Dmodule_root_dir=F:\animator-5.1.2',
gyp info spawn args '-Dnode_engine=v8',
gyp info spawn args '--depth=.',
gyp info spawn args '--no-parallel',
gyp info spawn args '--generator-output',
gyp info spawn args 'F:\animator-5.1.2\build',
gyp info spawn args '-Goutput_dir=.' ]
gyp: binding.gyp not found (cwd: F:\animator-5.1.2) while trying to load binding.gyp
gyp ERR! configure error
gyp ERR! stack Error: gyp failed with exit code: 1
gyp ERR! stack at ChildProcess.onCpExit (C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp\lib\configure.js:351:16)
gyp ERR! stack at emitTwo (events.js:126:13)
gyp ERR! stack at ChildProcess.emit (events.js:214:7)
gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:198:12)
gyp ERR! System Windows_NT 10.0.19044
gyp ERR! command "C:\Program Files\nodejs\versions\v8.15.1\node.exe" "C:\Users\root\AppData\Roaming\npm\node_modules\node-gyp\bin\node-gyp.js" "rebuild"
gyp ERR! cwd F:\animator-5.1.2
gyp ERR! node -v v8.15.1
gyp ERR! node-gyp -v v7.1.2
gyp ERR! not ok

so far so good...

calling it with
PS F:\animator-5.1.2> node-gyp rebuild --directory=node_modules/@ronomon/base64/
works like it should.... compiles and everything is fine...

i've looked and search the code for some hours, but i do not found the position to add this parameter to the electron-rebuild
(--directory=node_modules/@ronomon/base64/)
electron does only add -Dmodule_root_dir=F:\animator-5.1.2\node_modules\@ronomon\base64',

i think by solving this issue, there should be no need to call
yarn add --ignore-scripts @ronomon/base64 -W
before when calling
yarn compile-all

thx for help

Typo in read me

current:

In Windows is not possible to login in Figma while running Animator in development. In order to connect with Figma, is needed to set an environment variable called FIGMA_TOKEN with a Figma token as value.

fixed:
In Windows- it is not possible to login into Figma while running Animator in development. In order to connect with Figma, an environment variable called FIGMA_TOKEN is needed with a Figma token as value.

Error: A dynamic link library (DLL) initialization routine failed. Windows 10

Also at same point in trying the windows version

D:\haiku\animator-master\node_modules\nodegit\dist\nodegit.js:15
throw ex;
^

Error: A dynamic link library (DLL) initialization routine failed.
\?\D:\haiku\animator-master\node_modules\nodegit\build\Release\nodegit.node
at process.module.(anonymous function) [as dlopen] (ELECTRON_ASAR.js:166:20)
at Object.Module._extensions..node (module.js:671:18)
at Object.module.(anonymous function) [as .node] (ELECTRON_ASAR.js:166:20)
at Module.load (module.js:561:32)
at tryModuleLoad (module.js:504:12)
at Function.Module._load (module.js:496:3)
at Module.require (module.js:586:17)
at Module.require (D:\haiku\animator-master\packages\haiku-serialization\src\bll\ModuleWrapper.js:53:26)
at require (internal/module.js:11:18)
at Object. (D:\haiku\animator-master\node_modules\nodegit\dist\nodegit.js:11:12)
Done in 4.21s.

Originally posted by @micaparat in #1055 (comment)

React export

Hello ! I saw in tutorials video found on youtube that ones can export their animation as React component. But I can't find that option on the interface. The only options are lottie, gif and video. Does the feature has been abandonned ?

yurn start error

i got this error i read the link but i could not solve my problem
Screenshot from 2021-09-30 14-29-29

Timeline not updating UI after action

Summary:
Today I've started seeing some regressions in timeline ux. It appears that some actions aren't updating until the user vertically scrolls the timeline area. This has included adding keyframes, adding trans segments, moving keyframes. Here's a video example.

Steps to reproduce:
Move the middle keyframe of two conjoined transition segments

Screenshots, logs, etc:
moving keyframe.

Release version, system info, etc:
2.0.105 staging; 2.0.104 prod

Account, project info, etc:
ORG: taylor
PROJ: mountainsillo

Rocket science to install (windows)

Is there any update coming with a pre-built windows installer or is this project orphan now. This is the only solution of this kind. but a normal designer can't install as the instructions don't serve as expected. Kindly make an update with the windows installer or make an installation video and link in the community to guide. I wish this free product is saved for all. Thanks in advance.

Not installing on Windows

First of all, awesome that you guys are making this tool open source! ❤️
Right now I would love to start testing out your software but there is no prebuild version yet and I'm having a hard time running it locally. I know that this is kinda harsh to say but could you guys give an estimate on when the next release containing a windows version will come out as I'm just so excited to check it out.

I've followed all your steps on how to install it on Windows but I get greeted with this error.

E:\Programmieren\animator>yarn install
yarn install v1.13.0
[1/4] Resolving packages...
warning Resolution field "@types/[email protected]" is incompatible with requested version "@types/node@^8.0.24"
[2/4] Fetching packages...
info [email protected]: The platform "win32" is incompatible with this module.
info "[email protected]" is an optional dependency and failed compatibility check. Excluding it from installation.
[3/4] Linking dependencies...
warning " > @haiku/[email protected]" has unmet peer dependency "@angular/core@^6.0.9".
warning " > @haiku/[email protected]" has unmet peer dependency "react@^16.0.0 || ^15.4.2".
warning " > @haiku/[email protected]" has unmet peer dependency "react-dom@^16.0.0 || ^15.4.2".
warning "@haiku/core > @angular/[email protected]" has unmet peer dependency "zone.js@~0.8.26".
warning " > @haiku/[email protected]" has unmet peer dependency "react@^16.0.0 || ^15.4.2".
warning " > @haiku/[email protected]" has unmet peer dependency "react-dom@^16.0.0 || ^15.4.2".
warning "haiku-creator > [email protected]" has unmet peer dependency "inline-style-prefixer@^2.0.1".
warning "haiku-creator > [email protected]" has incorrect peer dependency "react-transition-group@^1.1.2".
warning "haiku-creator > [email protected]" has unmet peer dependency "react-dom-factories@^1.0.0".
[4/4] Building fresh packages...
[-/6] ⠈ waiting...
[2/6] ⠈ electron
[3/6] ⠈ @ronomon/base64
[4/6] ⠈ nodegit
error E:\Programmieren\animator\node_modules\@ronomon\base64: Command failed.
Exit code: 7
Command: node-gyp rebuild
Arguments:
Directory: E:\Programmieren\animator\node_modules\@ronomon\base64
Output:
gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp info spawn C:\Python27\python.EXE
gyp info spawn args [ 'E:\\Programmieren\\animator\\node_modules\\node-gyp\\gyp\\gyp_main.py',
gyp info spawn args   'binding.gyp',
gyp info spawn args   '-f',
gyp info spawn args   'msvs',
gyp info spawn args   '-G',
gyp info spawn args   'msvs_version=2015',
gyp info spawn args   '-I',
gyp info spawn args   'E:\\Programmieren\\animator\\node_modules\\@ronomon\\base64\\build\\config.gypi',
gyp info spawn args   '-I',
gyp info spawn args   'E:\\Programmieren\\animator\\node_modules\\node-gyp\\addon.gypi',
gyp info spawn args   '-I',
gyp info spawn args   'C:\\Users\\nitwe\\.node-gyp\\8.15.1\\include\\node\\common.gypi',
gyp info spawn args   '-Dlibrary=shared_library',
gyp info spawn args   '-Dvisibility=default',
gyp info spawn args   '-Dnode_root_dir=C:\\Users\\nitwe\\.node-gyp\\8.15.1',
gyp info spawn args   '-Dnode_gyp_dir=E:\\Programmieren\\animator\\node_modules\\node-gyp',
gyp info spawn args   '-Dnode_lib_file=C:\\Users\\nitwe\\.node-gyp\\8.15.1\\<(target_arch)\\node.lib',
gyp info spawn args   '-Dmodule_root_dir=E:\\Programmieren\\animator\\node_modules\\@ronomon\\base64',
gyp info spawn args   '-Dnode_engine=v8',
gyp info spawn args   '--depth=.',
gyp info spawn args   '--no-parallel',
gyp info spawn args   '--generator-output',
gyp info spawn args   'E:\\Programmieren\\animator\\node_modules\\@ronomon\\base64\\build',
gyp info spawn args   '-Goutput_dir=.' ]
Warning: Missing input files:
E:\Programmieren\animator\node_modules\@ronomon\base64\build\Release\binding.node
gyp info spawn C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\15.0\Bin\MSBuild.exe
gyp info spawn args [ 'build/binding.sln',
gyp info spawn args   '/clp:Verbosity=minimal',
gyp info spawn args   '/nologo',
gyp info spawn args   '/p:Configuration=Release;Platform=x64' ]
gyp ERR! UNCAUGHT EXCEPTION
gyp ERR! stack Error: spawn C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\15.0\Bin\MSBuild.exe ENOENT
gyp ERR! stack     at Process.ChildProcess._handle.onexit (internal/child_process.js:190:19)
gyp ERR! stack     at onErrorNT (internal/child_process.js:362:16)
gyp ERR! stack     at _combinedTickCallback (internal/process/next_tick.js:139:11)
gyp ERR! stack     at process._tickCallback (internal/process/next_tick.js:181:9)
gyp ERR! System Windows_NT 10.0.19043
gyp ERR! command "C:\\Program Files\\nodejs\\node.exe" "E:\\Programmieren\\animator\\node_modules\\node-gyp\\bin\\node-gyp.js" "rebuild"
gyp ERR! cwd E:\Programmieren\animator\node_modules\@ronomon\base64
gyp ERR! node -v v8.15.1
gyp ERR! node-gyp -v v3.8.0

Installation on Windows

Hi everyone, is there a version with a ready to install executable file?
I cannot make it run on my Win10 machine
Thank you

[haiku envoy client] {"status":403,"err":"Invalid token"}

I can not import my project from Figma.

I get the error after inputting the url. I don't have time to click on allow in the browser because it is giving an error before i can click 'Allow access'.

Developer console says the following. (I replaced url details with *****)

2021-10-29T08:19:00.449Z|creator |info|[figma] parsing project URL: https://www.figma.com/file/ ********
2021-10-29T08:19:01.200Z|creator |warn|[haiku envoy client] {"status":403,"err":"Invalid token"}
2021-10-29T08:19:01.202Z|creator |info|[mixpanel] creator:figma:fileImport:fail
2021-10-29T08:19:06.695Z|creator |info|[mixpanel] creator:figma:askAuthentication

Am I doing anything wrong because of the invalid token? Please help.

Allow Access Button Doesnot work

Allow access Button doesnot work on Firefox,Chrome when trying to import through figma. Haven't tried any other browser. However "No, Don't allow access" works fine.

Arch based dependencies

Does anyone know the equivalent Arch based dependencies?

sudo pacman -S git curl python2 build-essential libgcrypt20 libcurl4-openssl-dev libssl-dev libgtk-3-0 libgconf-2-4 libnss3
[sudo] password for username: 
warning: git-2.33.0-1 is up to date -- reinstalling
warning: curl-7.79.1-1 is up to date -- reinstalling
warning: python2-2.7.18-4 is up to date -- reinstalling
error: target not found: build-essential
error: target not found: libgcrypt20
error: target not found: libcurl4-openssl-dev
error: target not found: libssl-dev
error: target not found: libgtk-3-0
error: target not found: libgconf-2-4
error: target not found: libnss3

Sorry for the #lazyweb but, figured I'd ask in the hopes of saving some time.

Importing from Figma fails reliably

When importing projects from the Figma desktop app I get an error saying it was unable to import project. I signed in through the Animator app only a few seconds earlier
Screen Shot 2022-02-19 at 10 25 29 PM
.

New elements not showing up in timeline panel

Summary:
I've added a new element to the stage. It shows up on the stage, but not in the timeline panel. Exiting the project and rerentering & opening and closing haiku do not resolve the issue.

Steps to reproduce:
Not sure. This project has been open for a long time. I've made hundreds of changes to it. Previous to this issue, I had noticed that one of my changes was not reflected upon publish and I reviewed in Creator and saw that the change had undone itself (reverted). My hunch is that the whole project is somehow corrupted, although I can make changes and publish new changes. I simply cannot add new elements and interact with them on the timeline.

Screenshots, logs, etc:
https://cl.ly/1h0u0J2X1B0f

Symbol not found: _gcry_control

Hi,

I have been trying to install this for hours, this is my second day that I am installing all kind of stuff just to start Animator.
After a lot of errors have been jump all over the Terminal, I have found most of them online and resolve them, but this one I can't. :(

Can someone please help?

This is error, after I start Yarn. Icon of app pop-up on Dock, but then I get this error and Animator icon in Dock disappears :

=============================================
starting local development
=============================================


=============================================
Note: NOT watching for code changes. To watch for code changes, run yarn watch-all in a new tab.
=============================================

$ /Users/MyComputerName/Downloads/animator-master/node_modules/.bin/electron --inspect=9220 --remote-debugging-port=9222 .
Debugger listening on ws://127.0.0.1:9220/3f30dca8-46ec-4640-8460-36560655b74d
For help see https://nodejs.org/en/docs/inspector
Debugger listening on ws://127.0.0.1:9221/d1641fbd-a542-421d-b2da-44610acb3a2e
For help see https://nodejs.org/en/docs/inspector
dyld: lazy symbol binding failed: Symbol not found: _gcry_control
  Referenced from: /Users/MyComputerName/Downloads/animator-master/node_modules/nodegit/build/Release/nodegit.node
  Expected in: flat namespace

dyld: Symbol not found: _gcry_control
  Referenced from: /Users/MyComputerName/Downloads/animator-master/node_modules/nodegit/build/Release/nodegit.node
  Expected in: flat namespace

✨  Done in 14.14s.

Thanks in advance for any kind of help.

lottie export

when try to see the lottie preview... dont show anything...
video and animated gift work great.

Error when authenticating with Figma account

Hello everyone!

When I press the Figma button, I allow Haiku Animator to access Figma, and when I get redirected back to the application I'm getting a generic error, does anyone know how to fix it? I am currently using Macbook m1 in the lastest .dmg release.

Captura de Tela 2021-10-08 às 18 55 52

no access to dashboard

HI, I'm on macOS Montery, but impossible to have any access to the open source, I have only a black screen

generate_windows_installer.bat doesn't work. Multiple dependancies missing

Can you please let us know when you will be releasing the Windows installer? I have tried stepping through the node.js command line and manually installing all missing modules, but it still won't run and gives me "env var missing" errors and "Cannot find module './../config'"

The instructions in the readme file are not sufficient to get this to work.

Can't create new project

I've just installed and tried creating a new project but keep getting faced with this error code : Haiku/untitled folder-
86087008-c6df-493e-867b-e51081e02ec1.

"cannot find npm" happens on publish intermittently, inconsistently

Summary: Occasionally the publish step fails with "Cannot find NPM - is it in your PATH?" issue. This originates from enpeem which ultimately shells out to the npm CLI. However, this doesn't happen with any regularity on (a) mono, (b) locally built distro. It seems specifically to occur when the distro is launched after downloading.

Steps to reproduce: ???

Release version, system info, etc: Since 2.0.68 or so?

Error on publish

Summary:
Error on publish. Shows the toast error to user.

Steps to reproduce:
Make changes; publish.

Windows Compilation/Installation Concerns

Intro

Multiple issues, will just list here:
#1072
#1069 (can a mod rename this one, that attitude isn't appropriate for github)
#1070
#1068
#1062

Lets be real, 'yarn' is not only yet-another-custom-compile system bit it is also one that most Windows/*nix users are not entirely familiar with in modern times.
https://yarnpkg.com/getting-started

I get the idea and it is nice but we already have dozens of different competing systems all trying to be 'the best' and this fragmentation in the GNU/Linux and similar spheres is not really something that Windows-based or Mac-based users are familiar dealing with.

Core

I'd like to humbly request AppVeyor integration with the main repository for compilation of all builds, be it Mac or GNU/Linux or Windows. It will be automatic, there will be builds for all platforms under a single interface, and it will allow for those without compilation proficiency in 'yarn' to be able to get a build for a fantastic piece of animation software. If the team would like to work together on getting said integration ready to go, I will be willing to offer assistance with this via Discord (Daedalus007#6878) if necessary.

Ultimately all those in the above issues who are sometimes openly-hostile to compiling code on their own should be a bit more forgiving and patient with FLOSS under GNU GPLv3.


Edit June 2022: My original heading of 'Meat' was meant to be an analogy like the 'skeleton' of a paragraph and then the 'main part' or 'meat' of the matter. In hindsight this can be done in other ways so I've renamed the heading to 'Core'. I also haven't gotten any attempt to reach out or any response by the HaikuTeam so I'm not certain they are aware of or care about Windows or other platform compilation concerns at this time. Currently without their assistance it is beyond my personal skill/capability to convert and set things up for automated AppVeyor builds.

yarn install failed

I just want to use Haiku Animation to create some animation, but I can't start it with source code , what's wrong with this , I have follow the README, I am Window OS.
This happen when I run yarn install && yarn setup

error D:\Haiku\animator\node_modules@ronomon\base64: Command failed.
Exit code: 1
Command: node-gyp rebuild
Arguments:
Directory: D:\Haiku\animator\node_modules@ronomon\base64
Output:
gyp info it worked if it ends with ok
gyp info using [email protected]
gyp info using [email protected] | win32 | x64
gyp ERR! configure error
gyp ERR! stack Error: Command failed: C:\Python310\python.EXE -c import sys; print "%s.%s.%s" % sys.version_info[:3];
gyp ERR! stack File "", line 1
gyp ERR! stack import sys; print "%s.%s.%s" % sys.version_info[:3];
gyp ERR! stack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
gyp ERR! stack SyntaxError: Missing parentheses in call to 'print'. Did you mean print(...)?
gyp ERR! stack
gyp ERR! stack at ChildProcess.exithandler (child_process.js:383:12)
gyp ERR! stack at ChildProcess.emit (events.js:400:28)
gyp ERR! stack at maybeClose (internal/child_process.js:1058:16)
gyp ERR! stack at Process.ChildProcess._handle.onexit (internal/child_process.js:293:5)
gyp ERR! System Windows_NT 10.0.19042
gyp ERR! command "D:\Program Files\nodejs\node.exe" "D:\Haiku\animator\node_modules\node-gyp\bin\node-gyp.js" "rebuild"
gyp ERR! cwd D:\Haiku\animator\node_modules@ronomon\base64

yarn run v1.22.15
$ node ./scripts/setup.js
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
internal/modules/cjs/loader.js:905
throw err;
^

Error: Cannot find module 'C:\Users\Austin瀹惰繃\AppData\Roaming\npm\node_modules\yarn\bin\yarn.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:902:15)
at Function.Module._load (internal/modules/cjs/loader.js:746:27)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47 {
code: 'MODULE_NOT_FOUND',
requireStack: []
}
Encountered error during mono yarn install. Retrying....
D:\Haiku\animator\scripts\helpers\runFlakyCommand.js:17
throw new Error(Unable to ${commandAlias} after ${attempts} attempts);
^

Error: Unable to mono yarn install after 10 attempts
at module.exports (D:\Haiku\animator\scripts\helpers\runFlakyCommand.js:17:11)
at Object. (D:\Haiku\animator\scripts\setup.js:10:1)
at Module._compile (internal/modules/cjs/loader.js:1085:14)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:1114:10)
at Module.load (internal/modules/cjs/loader.js:950:32)
at Function.Module._load (internal/modules/cjs/loader.js:790:12)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)
at internal/main/run_main_module.js:17:47
error Command failed with exit code 1.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.

I have a problem when loading or using "Yarn" command on powershell

I keep getting this error
yarn install v1.13.0 [1/4] Resolving packages... warning @haiku/core > webpack > watchpack > watchpack-chokidar2 > chokidar > [email protected]: fsevents 1 will break on node v14+ and could be using insecure binaries. Upgrade to fsevents 2. warning Resolution field "@types/[email protected]" is incompatible with requested version "@types/node@^14.6.2" [2/4] Fetching packages... info [email protected]: The platform "win32" is incompatible with this module. info "[email protected]" is an optional dependency and failed compatibility check. Excluding it from installation. info [email protected]: The platform "win32" is incompatible with this module. info "[email protected]" is an optional dependency and failed compatibility check. Excluding it from installation. info [email protected]: The platform "win32" is incompatible with this module. info "[email protected]" is an optional dependency and failed compatibility check. Excluding it from installation. info [email protected]: The platform "win32" is incompatible with this module. info "[email protected]" is an optional dependency and failed compatibility check. Excluding it from installation. [3/4] Linking dependencies... warning " > @haiku/[email protected]" has unmet peer dependency "@angular/core@^6.0.9". warning " > @haiku/[email protected]" has unmet peer dependency "react@^16.0.0 || ^15.4.2". warning " > @haiku/[email protected]" has unmet peer dependency "react-dom@^16.0.0 || ^15.4.2". warning "@haiku/core > @angular/[email protected]" has unmet peer dependency "zone.js@~0.8.26". warning " > @haiku/[email protected]" has unmet peer dependency "react@^16.0.0 || ^15.4.2". warning " > @haiku/[email protected]" has unmet peer dependency "react-dom@^16.0.0 || ^15.4.2". warning "haiku-creator > [email protected]" has unmet peer dependency "inline-style-prefixer@^2.0.1". warning "haiku-common > haiku-sdk-creator > haiku-serialization > haiku-ui-common > [email protected]" has incorrect peer dependency "react@^15.3.0 || ^16.0.0". warning "haiku-creator > [email protected]" has incorrect peer dependency "[email protected] || 15 || 16". warning "haiku-creator > [email protected]" has incorrect peer dependency "react@^15.5.x || ^16.x". warning "haiku-creator > [email protected]" has incorrect peer dependency "react-dom@^15.5.x || ^16.x". warning "haiku-creator > [email protected]" has incorrect peer dependency "react@^15.0.0 || ^16.0.0". warning "haiku-creator > [email protected]" has incorrect peer dependency "react-transition-group@^1.1.2". warning "haiku-creator > [email protected]" has incorrect peer dependency "react-dom@^15.0.0 || ^16.0.0". warning "haiku-creator > [email protected]" has unmet peer dependency "react-dom-factories@^1.0.0". warning "haiku-creator > haiku-glass > [email protected]" has incorrect peer dependency "react@^15.0.0 || ^16.0.0". warning "haiku-creator > haiku-glass > [email protected]" has incorrect peer dependency "react-dom@^15.0.0 || ^16.0.0". warning "haiku-creator > haiku-timeline > haiku-formats > [email protected]" has incorrect peer dependency "webpack@^3.10.0". [4/4] Building fresh packages... [-/9] ⡀ waiting... [-/9] ⡀ waiting... [6/9] ⡀ nodegit [4/9] ⡀ electron error C:\ProgramData\chocolatey\Animator\node_modules\@ronomon\base64: Command failed. Exit code: 1 Command: node-gyp rebuild Arguments: Directory: C:\ProgramData\chocolatey\Animator\node_modules\@ronomon\base64 Output: gyp info it worked if it ends with ok gyp info using [email protected] gyp info using [email protected] | win32 | x64 (node:24004) [DEP0150] DeprecationWarning: Setting process.config is deprecated. In the future the property will be read-only. (Use node --trace-deprecation ...to show where the warning was created) gyp info spawn C:\Python27\python.EXE gyp info spawn args [ gyp info spawn args 'C:\\ProgramData\\chocolatey\\Animator\\node_modules\\node-gyp\\gyp\\gyp_main.py', gyp info spawn args 'binding.gyp', gyp info spawn args '-f', gyp info spawn args 'msvs', gyp info spawn args '-G', gyp info spawn args 'msvs_version=auto', gyp info spawn args '-I', gyp info spawn args 'C:\\ProgramData\\chocolatey\\Animator\\node_modules\\@ronomon\\base64\\build\\config.gypi', gyp info spawn args '-I', gyp info spawn args 'C:\\ProgramData\\chocolatey\\Animator\\node_modules\\node-gyp\\addon.gypi', gyp info spawn args '-I', gyp info spawn args 'C:\\Users\\OneOddWolf\\.node-gyp\\16.13.2\\include\\node\\common.gypi', gyp info spawn args '-Dlibrary=shared_library', gyp info spawn args '-Dvisibility=default', gyp info spawn args '-Dnode_root_dir=C:\\Users\\OneOddWolf\\.node-gyp\\16.13.2', gyp info spawn args '-Dnode_gyp_dir=C:\\ProgramData\\chocolatey\\Animator\\node_modules\\node-gyp', gyp info spawn args '-Dnode_lib_file=C:\\Users\\OneOddWolf\\.node-gyp\\16.13.2\\<(target_arch)\\node.lib', gyp info spawn args '-Dmodule_root_dir=C:\\ProgramData\\chocolatey\\Animator\\node_modules\\@ronomon\\base64', gyp info spawn args '-Dnode_engine=v8', gyp info spawn args '--depth=.', gyp info spawn args '--no-parallel', gyp info spawn args '--generator-output', gyp info spawn args 'C:\\ProgramData\\chocolatey\\Animator\\node_modules\\@ronomon\\base64\\build', gyp info spawn args '-Goutput_dir=.' gyp info spawn args ] Warning: Missing input files: C:\ProgramData\chocolatey\Animator\node_modules\@ronomon\base64\build\Release\binding.node gyp info spawn C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe gyp info spawn args [ gyp info spawn args 'build/binding.sln', gyp info spawn args '/clp:Verbosity=minimal', gyp info spawn args '/nologo', gyp info spawn args '/p:Configuration=Release;Platform=x64' gyp info spawn args ] Building the projects in this solution one at a time. To enable parallel build, please add the "/m" switch. C:\ProgramData\chocolatey\Animator\node_modules\@ronomon\base64\build\binding.vcxproj(20,3): error MSB4019: The imported project "C:\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk. gyp ERR! build error gyp ERR! stack Error:C:\Windows\Microsoft.NET\Framework\v4.0.30319\msbuild.exe failed with exit code: 1 gyp ERR! stack at ChildProcess.onExit (C:\ProgramData\chocolatey\Animator\node_modules\node-gyp\lib\build.js:262:23) gyp ERR! stack at ChildProcess.emit (node:events:390:28) gyp ERR! stack at Process.ChildProcess._handle.onexit (node:internal/child_process:290:12) gyp ERR! System Windows_NT 10.0.19043 gyp ERR! command "C:\\Program Files\\nodejs\\node.exe" "C:\\ProgramData\\chocolatey\\Animator\\node_modules\\node-gyp\\bin\\node-gyp.js" "rebuild" gyp ERR! cwd C:\ProgramData\chocolatey\Animator\node_modules\@ronomon\base64, It's pissing me off

Documentation not working

I've realised that all links to the documentation within the app and also in the web site points to haiku.ai site, which is down. Is there any way to access to the documentation now?

Project loads without contents (style.zIndex gets written with bad value)

Summary:
Loading project opens without any contents. This project had elements and timeline segments yesterday. The stage has the correct elements and positioning. The library and timeline are empty though. Have tried opening this project 10+ times over the course of this morning.

Steps to reproduce:
Open project

Screenshots, logs, etc:
Sometimes from the project screen I see this: https://cl.ly/3t0S3r3H2t2b and the project won't open.
Other times it opens and is empty. error in the console is this: https://cl.ly/33052N3I110N

Release version, system info, etc:
Production 2.0.80
And Staging 2.0.678

Account, project info, etc:
["/Applications/Haiku.app/Contents/MacOS/Haiku"]
"/Users/taylorpoe/.haiku/projects/taylor/stealth3"

Haiku Animator not connecting to internet

Hello,
It has been almost a month since I downloaded and installed the compiled Haiku animator software. The issue is that I can't use Haiku animator software, everytime I try to open it, I get a popup message that I am not connected to the internet, even though I have my pc connected to the internet.
Please, I do not know what to do. I have attached a pic of the popup message that I received
Uploading 166184284-fb0cd111-be1c-449b-842a-6c91a29c6371.jpeg.jpg…

166184261-bd8fa45b-ceba-49ae-8cc2-7cc8da4333c1 jpeg

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