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zelda's Introduction

Zelda Spiel


1. Einführung in Godot

- Spieler erstellen (tscn Datei)
	-> Type 'Area2d'
	-> Add 'AnimatedSprite'
	-> Add 'CollisionShape2D'
	-> Attach Node Script
	-> Change Type to 'KinematicBody2D'

- Rechts im Inspector new Resource 'Atlas Texture'
	-> Snap Mode Grid, 16px x 16px
	-> Markieren und speichern als separate Datei

- Pixelart umstellen: 
	-> Project Settings, General, Display, Window:
	-> Width 320, Height 176 für das Pixelart-Spiel
	-> Stretch-Mode: 2d, Darstellung (Test Width, Test heigth) 1280x720


- Eingaben des Systems übernehmen
	-> Projekt Settings, Input Map
	-> 'func _process(delta):'' <== Aufruf bei jeder Frame-berechnung (gut für movement)
				var vector = Vector2()
				if Input.is_action_pressed("move_down"):
					vector.y += 1

				vector = vector.normalized()
				position += vector * delta
				# position ist eine Variable im 


	-> 'func _input(event):' <== Aufruf nur bei jedem Ereignis (gut für schoots)
				if event.is_action_pressed("shoot"):
					shoot()


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