zelda's Introduction
Zelda Spiel 1. Einführung in Godot - Spieler erstellen (tscn Datei) -> Type 'Area2d' -> Add 'AnimatedSprite' -> Add 'CollisionShape2D' -> Attach Node Script -> Change Type to 'KinematicBody2D' - Rechts im Inspector new Resource 'Atlas Texture' -> Snap Mode Grid, 16px x 16px -> Markieren und speichern als separate Datei - Pixelart umstellen: -> Project Settings, General, Display, Window: -> Width 320, Height 176 für das Pixelart-Spiel -> Stretch-Mode: 2d, Darstellung (Test Width, Test heigth) 1280x720 - Eingaben des Systems übernehmen -> Projekt Settings, Input Map -> 'func _process(delta):'' <== Aufruf bei jeder Frame-berechnung (gut für movement) var vector = Vector2() if Input.is_action_pressed("move_down"): vector.y += 1 vector = vector.normalized() position += vector * delta # position ist eine Variable im -> 'func _input(event):' <== Aufruf nur bei jedem Ereignis (gut für schoots) if event.is_action_pressed("shoot"): shoot()
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