Abe Pazos's Projects
openframeworks addon, blur and other fx.
Addon for serialization using cereal http://uscilab.github.io/cereal/
An openFrameworks wrapper for Clipper - "an open source freeware polygon clipping library".
Alternative approach to interfacing with OpenCv from openFrameworks.
openFramewoks addon that creates dropdown menus using ofxGui
openframeworks addon to export animated gifs
openFrameworks addon to use gstreamer under osx and windows. This addon has no code and instead uses the addon_config.mk file to add the needed files from the core + the flags needed to compile using gstreamer
Use ImGui in openFrameworks
(maintained) a Pure Data addon for OpenFrameworks using libpd
ofxPoly is a openframeworks addon which allows for advanced rendering of lines. Including features such as, line - thickness, style, mesh generation.
This openFrameworks addon gives you an easy way of putting together a chain of GLSL post-processing effects.
A display tree for openFrameworks.
Open Frameworks Addon for the Tonic audio synthesis Library. Tonic is an efficient, pure C++ patching tool with a refreshingly crisp and simple syntax.
t-SNE dimensionality reduction technique for openFrameworks
Processing program for the #ProcessingCodeJam
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
A repository of example programs for the OPENRNDR creative coding framework
Source files for the OPENRNDR guide
A collection of carefully tuned settings for IntelliJ IDEA to maximize productivity
OPENRNDR + Kotlin/JS template
A quick demonstration of turning https://github.com/openrndr/openrndr-template into a library
aBe's OPENRNDR experiments
Tutorial repository accompanying http://guide.openrndr.org
A growing library of assorted data structures, algorithms and utilities for OPENRNDR
An Open Sound Control (OSC) implementation for Java and Processing
p5.js is a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing. http://twitter.com/p5xjs —
sketches to be included in the background/foreground of the p5.js community statement video
JavaScript code for live coding using the LightTable code editor