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titanium-arkit's Issues

sceneView view doesn't open / appear.

Tried this in an Alloy Project -- brand new project. 6.2.0.GA -- installed to iOS11 on an iPhone 7.

var ARKit = require('ti.arkit');

var sceneView = ARKit.createSceneView({
  scene: 'Titanium.scnassets/ti-logo.scn' // Create your Scene Assets in Xcode and place them in app/platform/ios (Alloy) or platform/ios (Classic)
});


$.index.addEventListener('open', function() {
console.log("OPENED")
  sceneView.run();
});

$.index.add(sceneView);
$.index.open();```

Permissions are all set in TiApp.xml.

App loads with black screen (the index.xml) -- nothing else happens. "OPENED" appears in the console, no other errors that indicate an issue.

Feature Suggestion: Placing 3D-Objects in AR-Scene

I guess the most basic use-case would be an app, which displays and manipulates 3D-Objects (e.g. DAE) in a SceneView based on ARKit plane-detection.

APIs should include:

  • creating and controlling an ARSCNView-Proxy
  • loading 3D-Files via SCNSceneSource or SCNScene
  • accessing and controlling specific SCNNode
  • positioning with SCNVector3
  • animating Nodes with SCNMorpher

Thank you,
Hendrik.

missing libtitanium-arkit-master.a

i try to use your module, but i get error message as show as below:

[ERROR] : Module titanium-arkit-master version 1.0.0 is missing library file: /Users/dinghengduan/Documents/Appcelerator_Studio_Workspace/test arkit/modules/iphone/titanium-arkit-master/1.0.0/libtitanium-arkit-master.a

Is there a file missing in your module?

Textures are not displayed

HI,

I have encountered a problem which has not been mentioned, the textures of my objects are not displayed.

I tried using the same .scn file in a xcode project and it works fine. But when I use it in titanium the object is displayed but without the textures. The texture files are in the same folder as my .scn file.

iPhone 6S
ti.arkit v 1.0.0
Titanium SDK 7.0.1 GA
Xcode 9.2

Thanks for your help !
Kilyan

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