- Create a particle-system representation of SnowGlobe.
- Use THREE.js as inteface to WebGL.
- Emphasize use of shaders and technologies studied.
- Summary study on efficiency of application.
A well and examples fully documentation si available here: Three.js
It’s not easy to evaluate performances of a system strongly based on hardware design and software optimization. It’s only possible make some considerations:
- Using a MacBook Pro Retina (2,4 GHz Intel Core i5, Intel Iris 1536 MB) and Safari as reference, were observed results below: