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PARTICLE REPRODUCTION OF SNOWFALL - THREE.js & WebGL

Aims

  • Create a particle-system representation of SnowGlobe.
  • Use THREE.js as inteface to WebGL.
  • Emphasize use of shaders and technologies studied.
  • Summary study on efficiency of application.
A well and examples fully documentation si available here: Three.js

SnowGlobe

Performances

It’s not easy to evaluate performances of a system strongly based on hardware design and software optimization. It’s only possible make some considerations:

  • Using a MacBook Pro Retina (2,4 GHz Intel Core i5, Intel Iris 1536 MB) and Safari as reference, were observed results below:

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