This tool allows anyone to make a visual novel for the Sega 32X using Blockly plus electron
Right now, it's a work in progress.
Based on BlocklyDuino.
Uses vn32x as its backend.
This project forked from blocklyduino/blocklyduino
A tool to create visual novels for the Sega 32X using Blockly. Work in progress.
License: Apache License 2.0
This tool allows anyone to make a visual novel for the Sega 32X using Blockly plus electron
Right now, it's a work in progress.
Based on BlocklyDuino.
Uses vn32x as its backend.
As reported by muzzy, some images may cause the transparent parts to not be drawn correctly,
Attached example: test_transparency.vn32x.zip
Currently, the ROM is being kept in the vn32x directory; it would be convenient to be able to copy the ROM somewhere else without knowing where it was.
The search bar at de right side of the "Overview" tab displays the results in a confusing way. The CSS should be adjusted to make the search results more readable.
Behind the scenes, every project should be backed by a git repository; every change should be immediately written to disk; the save button should just invoke the commit.
Currently, since this project was forked from BlocklyDuino, many of the classes still have the 'arduino' name; it would be nice to have a more adequate namespace.
Allow the user to move around the 'overview' tab by dragging the mouse, just like is is on the 'blocks' tab.
The code generator is failing to convert some "quoted" string
into "some \"quoted\" string"
Images on the Blockly-generated XML are being saved with the full path; the editor adjusts the paths on loading, so this does not really interfere with its operation, but it would be nice to have a cleaner XML.
Currently, this tool is mostly a C code generator. It shouldn't be very hard to adapt it to compile code for other platforms.
Hey there!
I love this project. I've already got something up and running. Before I can really make a 'game' though, I'd love a couple features added -
Ability to trigger music
Ability to pause screen between actions (this can allow me to set up rudimentary animation - or graphical changes without user input)
Ability to display 2 actors on screen at once.
I love this project! Did I say that already? :)
The background image tab always displays the last image on cache, even if the actual image has changed.
As reported by "Muzzy" on http://gendev.spritesmind.net/forum/viewtopic.php?p=32849#p32849
It seems the filename validation on the image tabs is a bit too conservative...
As the application is loading, show a splash screen, so it does not look like it crashed.
Corrently, there's no way for the user to display the numeric variables.
The say
block should be enhanced so that if the text contains something like ${variableName}
, it should be replaced by the value of the referenced variable.
JPGs dropped directly into the folder instead of via the interface can cause the ROM to fail to compile.
Blockly's interface can become confusing for large projects.
It would be nice to be able to separate the project into sections, where each section would have its own Blockly workspace. The variable lists and function lists would have to be shared among the workspaces, and when compiling. everything would be merged into a single C source.
Currently, the tool only runs correctly on Windows; it would be nice to have Linux support, too.
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