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Harry Zhou's Projects

multiagent-particle-envs icon multiagent-particle-envs

Code for a multi-agent particle environment used in the paper "Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments"

nebula icon nebula

A distributed, fast open-source graph database featuring horizontal scalability and high availability

neural-mmo icon neural-mmo

Code for the paper "Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents"

nlp-progress icon nlp-progress

Repository to track the progress in Natural Language Processing (NLP), including the datasets and the current state-of-the-art for the most common NLP tasks.

nrepapers icon nrepapers

Must-read papers on neural relation extraction (NRE)

nrlpapers icon nrlpapers

Must-read papers on network representation learning (NRL) / network embedding (NE)

open-sora icon open-sora

Open-Sora: Democratizing Efficient Video Production for All

openblas icon openblas

OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.

opencv icon opencv

Open Source Computer Vision Library

openrl icon openrl

Unified Reinforcement Learning Framework

optim icon optim

OptimLib: a lightweight C++ library of numerical optimization methods for nonlinear functions

parl icon parl

A high-performance distributed training framework for Reinforcement Learning

pot icon pot

POT : Python Optimal Transport

purejaxrl icon purejaxrl

Really Fast End-to-End Jax RL Implementations

pygmtools icon pygmtools

Python graph matching solvers & evaluating protocol.

pymarl icon pymarl

Python Multi-Agent Reinforcement Learning framework

python icon python

All Algorithms implemented in Python

ray icon ray

An open source framework that provides a simple, universal API for building distributed applications. Ray is packaged with RLlib, a scalable reinforcement learning library, and Tune, a scalable hyperparameter tuning library.

rust-cuda icon rust-cuda

Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

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