This project is part of Udacity's VR Developer Nanodegree.
- Unity 2017.1.0p4
- GVR Unity SDK v1.70.0
Submission - Android LightMap Settings - I tried baked resolution with 2,3, 4, 40 and 80. As I was increasing the resolution, the total time for compiling the baked settings was increasing lineraly. And as the resolution was increasing images were becoming more sharp, and in VR headset it started with sharp launching scene but slowly the rendering starts lagging.