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babydontyoucry's Introduction

BabyDontYouCry

An open-source XR game of hunting animals in the dark built using Unity.

Game Description

You need to use your hearing to aim in the direction and "fling" the phone to shoot an arrow at the animal.

Project Highlights

  • Gyro-controller to get the player orientation and control the player in the game world.
  • A minimal procedurally generated landscape.
  • A glow shader that makes the animal eyes glow.

babydontyoucry's People

Contributors

harshaxnim avatar

Watchers

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babydontyoucry's Issues

Focus Mode: Sound

Modify the sounds when focussing so that it's easier to spot the animal sounds:

  • Pass ambient sounds through a low pass filter. ๐Ÿ‘ˆ Preferred!
    Alternatively,
  • Low Pass all the sounds not in FOV of the playerCamera.

Implement a Gyro Controller

  • Camera needs to be controlled by Gyro.
  • A function to allow reset.
  • Smoothen the motion. (Did not make a difference)
  • Integrate into the actual scene.

Camera Enhancements

Need to implement effects to the camera to better the gameplay experience.

Initial Camera Position needs to be horizontal

Whenever the game starts, the camera is set to horizontal w.r.t the current orientation. If the camera was facing down, the game thinks that this was the horizontal. Rather, the game should look at the magnetometer/accelerometer value, calculate what is the orientation of horizontal and then adjust accordingly.

Game UI

All the UI elements will go into this Epic.

When paused, going to home screen takes way too long

This happens because the time scale has been dilated and checking for the long press of the pause menu takes that much more time. Need to handle this by either rescaling the long press timer or some-other way.

Focus Mode: Visuals

The visibility should increase to spot the animals easier:

  • Write shaders that will achieve this. Needs more clarity.

Animal Spawner

This will spawn animals at random places.

  • Create a spawner function which functions similar to the treeSpawner.

    • Make sure it has a parameter for the number of animals to spawn.
  • Attach the 3D Sound to the location(s)

  • Show the eyes

    • Get eyes drawn out from someone
    • Glow the eyes

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