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foster.audio's Introduction

Foster.Audio

A small C# game audio library.

โ˜… very work in progress! likely to have frequent, breaking changes! please use at your own risk! โ˜…

Dependencies

Platform Library

Audio

  • Implemented via miniaudio for Linux/Mac/Windows.
  • Supported features
    • Loading WAV, MP3, FLAC, QOA, OGG, and raw PCM data
    • Essential operations/settings: Play, Pause, Stop, Seek, Volume, Pitch, Pan, Looping, Spatialization
    • Sound groups to manage multiple sound instances (useful for sound category volume management)
    • Garbage free managed sound instances

Notes

  • Contributions are welcome! However, anything that adds external dependencies or complicates the build process will not be accepted.
  • This library is made to work alongside the Foster game framework, but is perfectly capable of working standalone as long as lifecycle methods (Audio.Startup, Audio.Shutdown, Audio.Update) are called.
  • This is intended to be a relatively simple library to load and play sounds. If you need more functionality, it may be best to look into more complete solutions like FMOD or Wwise.

foster.audio's People

Contributors

mrbrixican avatar

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