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A bundle of native libraries for various platforms, for convenience

C++ 0.12% CMake 58.96% Groovy 1.65% Shell 8.01% Python 25.70% PowerShell 1.76% Java 0.80% HTML 2.35% CSS 0.66%
libraries android osx macos ios emscripten linux linux-arm raspberry-pi steamos ubuntu windows-desktop windows-uwp

native-library-bundle's Introduction

What is this?

A repository containing pre-compiled libraries and their respective headers for use in various projects. The libraries are as follows per platform:

Client dependencies

The platforms included are:

  • Android (ARMv7-A, ARMv8, x86, x86-64) (flavors of Kitkat, Lollipop, Nougat)
  • Linux (including Ubuntu, Fedora, SteamOS, Raspberry Pi)
  • macOS
  • iOS
  • MinGW-W64

Listed beneath are versions for the libraries across the board

Library Version
Assimp 5.0.1
Bullet 2.88
OpenSSL 1.1.1g2
OpenAL 1.20.11
zlib 1.2.112

1 Only for Android and Linux

2 All platforms except Emscripten, emscripten-ports provides it

SDL2 is only built for desktop platforms, with emscripten-ports providing SDL2 already.

Library Linux macOS Windows
SDL2 2.0.12 2.0.12 2.0.12

Build dependencies

Desktop-only dependencies, not intended for client binaries. These are available for ubuntu.amd64, fedora.amd64 and osx.

Library Version
Squish Latest
FFMPEG 4.1.5
glslang Patched version1
shaderc Patched version1
spirv-cross Patched version2
compressonator 3.1.40643

1 Patches for CMake configuration

2 Patches for some GLESv2 features

3 Patches for compiling on Linux

How is this strucutred?

Built dependencies are published to releases for this repository. Each dependency may be downloaded piecewise. The structure of each package is as such:

  • bin/
    • executable files, not common
  • lib/
    • cmake
      • $name
        • CMake files
    • library files
  • license/
    • license files, eg. COPYING.txt, LICENSE etc.
  • share/
    • application data

native-library-bundle's People

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native-library-bundle's Issues

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